SuperTuxKart
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abstract_renderer.hpp
1// SuperTuxKart - a fun racing game with go-kart
2// Copyright (C) 2015 SuperTuxKart-Team
3//
4// This program is free software; you can redistribute it and/or
5// modify it under the terms of the GNU General Public License
6// as published by the Free Software Foundation; either version 3
7// of the License, or (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18#ifndef HEADER_ABSTRACT_RENDERER_HPP
19#define HEADER_ABSTRACT_RENDERER_HPP
20
21#include "graphics/gl_headers.hpp"
22#include <memory>
23#include <string>
24#include <vector>
25
26#include <dimension2d.h>
27#include <vector2d.h>
28#include <vector3d.h>
29
30namespace irr
31{
32 namespace scene
33 {
34 class ISceneNode; class ISkinnedMesh; class ICameraSceneNode;
35 }
36 namespace video
37 {
38 class SColorf;
39 }
40}
41
42class RenderTarget;
43
44enum TypeRTT : unsigned int;
45
46struct GlowData {
47 irr::scene::ISceneNode * node;
48 float r, g, b;
49};
50
51struct SHCoefficients;
52
60{
61protected:
62 irr::core::vector2df m_current_screen_size;
63
64#ifdef DEBUG
65 void drawDebugMeshes() const;
66
67 void drawJoint(bool drawline, bool drawname,
68 void* sjoint,
69 irr::scene::ISkinnedMesh* mesh, int id) const;
70#endif
71
72 void renderSkybox(const irr::scene::ICameraSceneNode *camera) const;
73
74public:
76 virtual ~AbstractRenderer(){}
77
78 virtual void onLoadWorld() = 0;
79 virtual void onUnloadWorld() = 0;
80
81 virtual void resetPostProcessing() {}
82 virtual void giveBoost(unsigned int cam_index) {}
83
84 virtual void removeSkyBox() {}
85
86 //FIXME: these three methods should not appear in the public Renderer interface
87 virtual const SHCoefficients* getSHCoefficients() const { return NULL; }
88 virtual GLuint getRenderTargetTexture(TypeRTT which) const { return 0;}
89 virtual GLuint getDepthStencilTexture( ) const { return 0;}
90
91 virtual void setAmbientLight(const irr::video::SColorf &light,
92 bool force_SH_computation = true) {}
93
94 virtual void addSunLight(const irr::core::vector3df &pos){}
95
96 virtual void addGlowingNode(irr::scene::ISceneNode *n,
97 float r = 1.0f, float g = 1.0f, float b = 1.0f) {}
98
99 virtual void clearGlowingNodes() {}
100
101 virtual void render(float dt, bool is_loading=false) = 0;
102
103 // ------------------------------------------------------------------------
104 const irr::core::vector2df &getCurrentScreenSize() const
105 {
106 return m_current_screen_size;
107 }
108
109 // ----------------------------------------------------------------------------
114 virtual std::unique_ptr<RenderTarget> createRenderTarget(const irr::core::dimension2du &dimension,
115 const std::string &name) = 0;
116 virtual void createPostProcessing() {}
117};
118
119#endif //HEADER_ABSTRACT_RENDERER_HPP
Virtual base class for the renderer.
Definition: abstract_renderer.hpp:60
virtual std::unique_ptr< RenderTarget > createRenderTarget(const irr::core::dimension2du &dimension, const std::string &name)=0
Create a RenderTarget (for rendering to a texture)
Definition: render_target.hpp:42
Definition: abstract_renderer.hpp:46
Definition: spherical_harmonics.hpp:33