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utils
aligned_array.hpp
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_ALIGNED_ARRAY_HPP
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#define HEADER_ALIGNED_ARRAY_HPP
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// Optimised windows compilation should not use std::vector, but
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// btAlignedObjectArray to enable bullet SSE optimisations.
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// On the other hand, std::vector gives much better debugging features.
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// So SSE is disabled in bullet on windows debug
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#if !defined(DEBUG) && defined(WIN32)
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# undef USE_ALIGNED
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#else
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# undef USE_ALIGNED
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#endif
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#ifdef USE_ALIGNED
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# include "LinearMath/btAlignedObjectArray.h"
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# define AlignedArray btAlignedObjectArray
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#else
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# include <vector>
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# define AlignedArray std::vector
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#endif
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#endif
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