SuperTuxKart
arena_node_3d.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2016 SuperTuxKart-Team
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 3
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 #ifndef HEADER_ARENA_NODE_3D_HPP
20 #define HEADER_ARENA_NODE_3D_HPP
21 
22 #include "tracks/arena_node.hpp"
23 #include "tracks/bounding_box_3d.hpp"
24 
28 class ArenaNode3D : public ArenaNode,
29  public BoundingBox3D
30 {
31 public:
32  ArenaNode3D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
33  const Vec3 &normal, unsigned int node_index)
34  : ArenaNode(p0, p1, p2, p3, normal, node_index),
35  BoundingBox3D(p0, p1, p2, p3, normal) {}
36  // ------------------------------------------------------------------------
37  virtual bool pointInside(const Vec3& p,
38  bool ignore_vertical = false) const OVERRIDE
39  {
40  return BoundingBox3D::pointInside(p);
41  }
42  // ------------------------------------------------------------------------
43  virtual bool is3DQuad() const OVERRIDE { return true; }
44 
45 };
46 
47 #endif
Definition: bounding_box_3d.hpp:27
Definition: arena_node.hpp:31
A wrapper around bullets btVector3 to include conventient conversion functions (e....
Definition: vec3.hpp:34
virtual bool is3DQuad() const OVERRIDE
Returns true if this quad is 3D, which additional 3D testing is used in pointInside.
Definition: arena_node_3d.hpp:43
virtual bool pointInside(const Vec3 &p, bool ignore_vertical=false) const OVERRIDE
Returns true if a point is inside this quad.
Definition: arena_node_3d.hpp:37
Definition: arena_node_3d.hpp:28