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void | prepareDrawCalls (irr::scene::ICameraSceneNode *camnode) |
| Prepare draw calls before scene rendering.
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void | renderBoundingBoxes () |
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void | setFenceSync () |
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void | parseSceneManager (core::array< scene::ISceneNode * > &List, const scene::ICameraSceneNode *cam) |
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bool | isCulledPrecise (const scene::ICameraSceneNode *cam, const scene::ISceneNode *node, bool visualization=false) |
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bool | isBoxInFrontOfPlane (const core::plane3df &plane, const core::vector3df *edges) |
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void | addEdgeForViz (const core::vector3df &p0, const core::vector3df &p1) |
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GLsync | m_sync |
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std::vector< float > | m_bounding_boxes |
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The documentation for this class was generated from the following files: