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GUIEngine::AbstractStateManager Member List

This is the complete list of members for GUIEngine::AbstractStateManager, including all inherited members.

AbstractStateManager()GUIEngine::AbstractStateManager
enterGameState()GUIEngine::AbstractStateManager
enterMenuState()GUIEngine::AbstractStateManagerinline
escapePressed()=0GUIEngine::AbstractStateManagerpure virtual
getGameState()GUIEngine::AbstractStateManager
getMenuStackSize() constGUIEngine::AbstractStateManagerinline
hardResetAndGoToScreen() (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerinline
m_game_modeGUIEngine::AbstractStateManagerprotected
m_menu_stackGUIEngine::AbstractStateManagerprotected
onGameStateChange(GameState new_state)=0GUIEngine::AbstractStateManagerpure virtual
onResize()GUIEngine::AbstractStateManager
onStackEmptied()=0GUIEngine::AbstractStateManagerpure virtual
onTopMostScreenChanged()=0 (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerpure virtual
popMenu()GUIEngine::AbstractStateManager
pushMenu(Screen *screen) (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerprotected
pushScreen(Screen *screen)GUIEngine::AbstractStateManager
replaceTopMostScreen(Screen *screen, GUIEngine::GameState gameState=GUIEngine::CURRENT)GUIEngine::AbstractStateManager
resetAndGoToScreen(Screen *screen)GUIEngine::AbstractStateManager
resetAndSetStack(Screen *screens[])GUIEngine::AbstractStateManager
reshowTopMostMenu()GUIEngine::AbstractStateManager
setGameState(GameState state) (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerprotected
~AbstractStateManager() (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerinlinevirtual