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GUIEngine::CutsceneScreen Member List

This is the complete list of members for GUIEngine::CutsceneScreen, including all inherited members.

AbstractTopLevelContainer() (defined in GUIEngine::AbstractTopLevelContainer)GUIEngine::AbstractTopLevelContainer
addWidgets()GUIEngine::Screen
addWidgetsRecursively(PtrVector< Widget > &widgets, Widget *parent=NULL)GUIEngine::AbstractTopLevelContainerprotected
beforeAddingWidget()GUIEngine::Screeninlinevirtual
calculateLayout()GUIEngine::Screen
CutsceneScreen(const char *name) (defined in GUIEngine::CutsceneScreen)GUIEngine::CutsceneScreeninline
elementsWereDeleted(PtrVector< Widget > *within_vector=NULL)GUIEngine::AbstractTopLevelContainer
enableScreenPadding() const (defined in GUIEngine::AbstractTopLevelContainer)GUIEngine::AbstractTopLevelContainerinlinevirtual
eventCallback(Widget *widget, const std::string &name, const int playerID)=0GUIEngine::Screenpure virtual
filterActions(PlayerAction action, int deviceID, const unsigned int value, Input::InputType type, int playerId)GUIEngine::Screeninlinevirtual
filterInput(Input::InputType type, int deviceID, int btnID, int axisDir, int value)GUIEngine::Screeninlinevirtual
getFirstWidget(PtrVector< Widget > *within_vector=NULL)GUIEngine::AbstractTopLevelContainer
getHeight() (defined in GUIEngine::Screen)GUIEngine::Screeninlinevirtual
getInGameMenuMusic() constGUIEngine::Screeninlinevirtual
getLastWidget(PtrVector< Widget > *within_vector=NULL)GUIEngine::AbstractTopLevelContainer
getMusic() constGUIEngine::Screeninlinevirtual
getName() constGUIEngine::Screeninline
getNewScreenPointer() constGUIEngine::Screeninline
getUpdateInBackground() (defined in GUIEngine::Screen)GUIEngine::Screeninline
getWidget(const char *name)GUIEngine::AbstractTopLevelContainer
getWidget(const int id)GUIEngine::AbstractTopLevelContainer
getWidget(const char *name)GUIEngine::AbstractTopLevelContainerinline
getWidget(const char *name, PtrVector< Widget > *within_vector)GUIEngine::AbstractTopLevelContainerstatic
getWidget(const int id, PtrVector< Widget > *within_vector)GUIEngine::AbstractTopLevelContainerstatic
getWidth() (defined in GUIEngine::Screen)GUIEngine::Screeninlinevirtual
init()GUIEngine::Screenvirtual
isLoaded() constGUIEngine::Screeninline
isMyChild(Widget *widget) constGUIEngine::AbstractTopLevelContainer
isResizable() const (defined in GUIEngine::Screen)GUIEngine::Screeninlinevirtual
loadedFromFile()=0GUIEngine::Screenpure virtual
loadFromFile()GUIEngine::Screen
m_filename (defined in GUIEngine::Screen)GUIEngine::Screenprivate
m_first_widgetGUIEngine::AbstractTopLevelContainerprotected
m_height (defined in GUIEngine::Screen)GUIEngine::Screenprivate
m_last_widgetGUIEngine::AbstractTopLevelContainerprotected
m_loaded (defined in GUIEngine::Screen)GUIEngine::Screenprivate
m_magic_numberGUIEngine::Screenprivate
m_pause_raceGUIEngine::Screenprivate
m_render_3dGUIEngine::Screenprivate
m_resizableGUIEngine::Screenprotected
m_screen_funcGUIEngine::Screenprivate
m_update_in_backgroundGUIEngine::Screenprivate
m_widgetsGUIEngine::AbstractTopLevelContainerprotected
m_width (defined in GUIEngine::Screen)GUIEngine::Screenprivate
manualAddWidget(Widget *w)GUIEngine::Screen
manualRemoveWidget(Widget *w)GUIEngine::Screen
needs3D()GUIEngine::Screeninline
onCutsceneEnd()=0 (defined in GUIEngine::CutsceneScreen)GUIEngine::CutsceneScreenpure virtual
onDialogClose()GUIEngine::Screeninlinevirtual
onDisabledItemClicked(const std::string &item)GUIEngine::Screeninlinevirtual
onDraw(float dt)GUIEngine::Screeninlinevirtual
onEscapePressed()GUIEngine::Screeninlinevirtual
onFocusChanged(Widget *previous, Widget *focus, int playerID)GUIEngine::Screeninlinevirtual
onUpdate(float dt)GUIEngine::Screeninlinevirtual
operator==(const char *filename) const (defined in GUIEngine::Screen)GUIEngine::Screeninline
parseScreenFileDiv(irr::io::IXMLReader *xml, PtrVector< Widget > &append_to, irr::gui::IGUIElement *parent=NULL)GUIEngine::Screenstatic
push()GUIEngine::Screen
Screen(bool pause_race=true)GUIEngine::Screen
Screen(const char *filename, bool pause_race=true)GUIEngine::Screen
setNeeds3D(bool needs3D)GUIEngine::Screeninline
setScreenPointerFunction(const std::function< Screen *()> &f) (defined in GUIEngine::Screen)GUIEngine::Screeninline
setUpdateInBackground(bool value)GUIEngine::Screeninline
tearDown()GUIEngine::Screenvirtual
unload()GUIEngine::Screenvirtual
unloaded()GUIEngine::Screeninlinevirtual
~AbstractTopLevelContainer() (defined in GUIEngine::AbstractTopLevelContainer)GUIEngine::AbstractTopLevelContainerinlinevirtual
~Screen() (defined in GUIEngine::Screen)GUIEngine::Screenvirtual