SuperTuxKart
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GameEventsProtocol Member List

This is the complete list of members for GameEventsProtocol, including all inherited members.

asynchronousUpdate() OVERRIDEGameEventsProtocolinlinevirtual
checkDataSize(Event *event, unsigned int minimum_size)Protocol
eliminatePlayer(const NetworkString &ns) (defined in GameEventsProtocol)GameEventsProtocolprivate
GameEventsProtocol()GameEventsProtocol
GameEventType enum name (defined in GameEventsProtocol)GameEventsProtocol
GE_BATTLE_KART_SCORE enum value (defined in GameEventsProtocol)GameEventsProtocol
GE_CHECK_LINE enum value (defined in GameEventsProtocol)GameEventsProtocol
GE_CTF_SCORED enum value (defined in GameEventsProtocol)GameEventsProtocol
GE_KART_FINISHED_RACE enum value (defined in GameEventsProtocol)GameEventsProtocol
GE_PLAYER_GOAL enum value (defined in GameEventsProtocol)GameEventsProtocol
GE_RESET_BALL enum value (defined in GameEventsProtocol)GameEventsProtocol
GE_STARTUP_BOOST enum value (defined in GameEventsProtocol)GameEventsProtocol
getNetworkString(size_t capacity=16) constProtocol
getProtocolType() constProtocolinline
handleConnects() constProtocolinlinevirtual
handleDisconnects() constProtocolinlinevirtual
kartFinishedRace(AbstractKart *kart, float time)GameEventsProtocol
kartFinishedRace(const NetworkString &ns)GameEventsProtocol
m_handle_connectionsProtocolprotected
m_handle_disconnectionsProtocolprotected
m_last_finished_position (defined in GameEventsProtocol)GameEventsProtocolprivate
m_typeProtocolprotected
NoCopy() (defined in NoCopy)NoCopyinline
NoCopy(const NoCopy &) (defined in NoCopy)NoCopyinlineprivate
notifyEvent(Event *event) OVERRIDEGameEventsProtocolvirtual
notifyEventAsynchronous(Event *event) OVERRIDEGameEventsProtocolinlinevirtual
operator=(const NoCopy &) (defined in NoCopy)NoCopyinlineprivate
Protocol(ProtocolType type)Protocol
requestStart()Protocolvirtual
requestTerminate()Protocolvirtual
sendMessageToPeers(NetworkString *message, bool reliable=true)Protocol
sendMessageToPeersInServer(NetworkString *message, bool reliable=true)Protocol
sendStartupBoost(uint8_t kart_id) (defined in GameEventsProtocol)GameEventsProtocol
sendToServer(NetworkString *message, bool reliable=true)Protocol
setHandleConnections(bool b)Protocolinline
setHandleDisconnections(bool b)Protocolinline
setup() OVERRIDEGameEventsProtocolinlinevirtual
update(int ticks) OVERRIDEGameEventsProtocolvirtual
~GameEventsProtocol() (defined in GameEventsProtocol)GameEventsProtocolvirtual
~Protocol()Protocolvirtual