SuperTuxKart
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GameProtocol Member List

This is the complete list of members for GameProtocol, including all inherited members.

acquireWorldDeletingMutex() const (defined in GameProtocol)GameProtocolinline
addState(BareNetworkString *buffer)GameProtocol
asynchronousUpdate() OVERRIDEGameProtocolinlinevirtual
checkDataSize(Event *event, unsigned int minimum_size)Protocol
compressAction(const Action &a) (defined in GameProtocol)GameProtocolinlineprivate
controllerAction(int kart_id, PlayerAction action, int value, int val_l, int val_r)GameProtocol
createInstance() (defined in GameProtocol)GameProtocolstatic
decompressAction(uint8_t w, uint16_t x, uint16_t y, uint16_t z) (defined in GameProtocol)GameProtocolinlineprivate
emptyInstance() (defined in GameProtocol)GameProtocolinlinestatic
EventRewinder()EventRewinder
finalizeState(std::vector< std::string > &cur_rewinder)GameProtocol
GameProtocol()GameProtocol
getNetworkString(size_t capacity=16) constProtocol
getProtocolType() constProtocolinline
getState() constGameProtocolinline
GP_ADJUST_TIME enum value (defined in GameProtocol)GameProtocolprivate
GP_CONTROLLER_ACTION enum value (defined in GameProtocol)GameProtocolprivate
GP_ITEM_CONFIRMATION enum value (defined in GameProtocol)GameProtocolprivate
GP_ITEM_UPDATE enum value (defined in GameProtocol)GameProtocolprivate
GP_STATE enum value (defined in GameProtocol)GameProtocolprivate
handleAdjustTime(Event *event) (defined in GameProtocol)GameProtocolprivate
handleConnects() constProtocolinlinevirtual
handleControllerAction(Event *event)GameProtocolprivate
handleDisconnects() constProtocolinlinevirtual
handleItemEventConfirmation(Event *event)GameProtocolprivate
handleState(Event *event)GameProtocolprivate
lock() (defined in GameProtocol)GameProtocolinlinestatic
m_adjust_timeGameProtocolprivate
m_all_actions (defined in GameProtocol)GameProtocolprivate
m_data_to_sendGameProtocolprivate
m_game_protocol (defined in GameProtocol)GameProtocolprivatestatic
m_handle_connectionsProtocolprotected
m_handle_disconnectionsProtocolprotected
m_network_item_manager (defined in GameProtocol)GameProtocolprivate
m_typeProtocolprotected
m_world_deleting_mutex (defined in GameProtocol)GameProtocolmutableprivate
NoCopy() (defined in NoCopy)NoCopyinline
NoCopy(const NoCopy &) (defined in NoCopy)NoCopyinlineprivate
notifyEvent(Event *event)Protocolinlinevirtual
notifyEventAsynchronous(Event *event) OVERRIDEGameProtocolvirtual
operator=(const NoCopy &) (defined in NoCopy)NoCopyinlineprivate
Protocol(ProtocolType type)Protocol
requestStart()Protocolvirtual
requestTerminate()Protocolvirtual
rewind(BareNetworkString *buffer) OVERRIDEGameProtocolvirtual
sendActions()GameProtocol
sendItemEventConfirmation(int ticks)GameProtocol
sendMessageToPeers(NetworkString *message, bool reliable=true)Protocol
sendMessageToPeersInServer(NetworkString *message, bool reliable=true)Protocol
sendState()GameProtocol
sendToServer(NetworkString *message, bool reliable=true)Protocol
setHandleConnections(bool b)Protocolinline
setHandleDisconnections(bool b)Protocolinline
setup() OVERRIDEGameProtocolinlinevirtual
startNewState()GameProtocol
undo(BareNetworkString *buffer) OVERRIDEGameProtocolvirtual
update(int ticks) OVERRIDEGameProtocolvirtual
~EventRewinder()EventRewindervirtual
~GameProtocol() (defined in GameProtocol)GameProtocolvirtual
~Protocol()Protocolvirtual