SuperTuxKart
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This is the complete list of members for GameProtocol, including all inherited members.
acquireWorldDeletingMutex() const (defined in GameProtocol) | GameProtocol | inline |
addState(BareNetworkString *buffer) | GameProtocol | |
asynchronousUpdate() OVERRIDE | GameProtocol | inlinevirtual |
checkDataSize(Event *event, unsigned int minimum_size) | Protocol | |
compressAction(const Action &a) (defined in GameProtocol) | GameProtocol | inlineprivate |
controllerAction(int kart_id, PlayerAction action, int value, int val_l, int val_r) | GameProtocol | |
createInstance() (defined in GameProtocol) | GameProtocol | static |
decompressAction(uint8_t w, uint16_t x, uint16_t y, uint16_t z) (defined in GameProtocol) | GameProtocol | inlineprivate |
emptyInstance() (defined in GameProtocol) | GameProtocol | inlinestatic |
EventRewinder() | EventRewinder | |
finalizeState(std::vector< std::string > &cur_rewinder) | GameProtocol | |
GameProtocol() | GameProtocol | |
getNetworkString(size_t capacity=16) const | Protocol | |
getProtocolType() const | Protocol | inline |
getState() const | GameProtocol | inline |
GP_ADJUST_TIME enum value (defined in GameProtocol) | GameProtocol | private |
GP_CONTROLLER_ACTION enum value (defined in GameProtocol) | GameProtocol | private |
GP_ITEM_CONFIRMATION enum value (defined in GameProtocol) | GameProtocol | private |
GP_ITEM_UPDATE enum value (defined in GameProtocol) | GameProtocol | private |
GP_STATE enum value (defined in GameProtocol) | GameProtocol | private |
handleAdjustTime(Event *event) (defined in GameProtocol) | GameProtocol | private |
handleConnects() const | Protocol | inlinevirtual |
handleControllerAction(Event *event) | GameProtocol | private |
handleDisconnects() const | Protocol | inlinevirtual |
handleItemEventConfirmation(Event *event) | GameProtocol | private |
handleState(Event *event) | GameProtocol | private |
lock() (defined in GameProtocol) | GameProtocol | inlinestatic |
m_adjust_time | GameProtocol | private |
m_all_actions (defined in GameProtocol) | GameProtocol | private |
m_data_to_send | GameProtocol | private |
m_game_protocol (defined in GameProtocol) | GameProtocol | privatestatic |
m_handle_connections | Protocol | protected |
m_handle_disconnections | Protocol | protected |
m_network_item_manager (defined in GameProtocol) | GameProtocol | private |
m_type | Protocol | protected |
m_world_deleting_mutex (defined in GameProtocol) | GameProtocol | mutableprivate |
NoCopy() (defined in NoCopy) | NoCopy | inline |
NoCopy(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
notifyEvent(Event *event) | Protocol | inlinevirtual |
notifyEventAsynchronous(Event *event) OVERRIDE | GameProtocol | virtual |
operator=(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
Protocol(ProtocolType type) | Protocol | |
requestStart() | Protocol | virtual |
requestTerminate() | Protocol | virtual |
rewind(BareNetworkString *buffer) OVERRIDE | GameProtocol | virtual |
sendActions() | GameProtocol | |
sendItemEventConfirmation(int ticks) | GameProtocol | |
sendMessageToPeers(NetworkString *message, bool reliable=true) | Protocol | |
sendMessageToPeersInServer(NetworkString *message, bool reliable=true) | Protocol | |
sendState() | GameProtocol | |
sendToServer(NetworkString *message, bool reliable=true) | Protocol | |
setHandleConnections(bool b) | Protocol | inline |
setHandleDisconnections(bool b) | Protocol | inline |
setup() OVERRIDE | GameProtocol | inlinevirtual |
startNewState() | GameProtocol | |
undo(BareNetworkString *buffer) OVERRIDE | GameProtocol | virtual |
update(int ticks) OVERRIDE | GameProtocol | virtual |
~EventRewinder() | EventRewinder | virtual |
~GameProtocol() (defined in GameProtocol) | GameProtocol | virtual |
~Protocol() | Protocol | virtual |