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SuperTuxKart
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This is the complete list of members for GameProtocol, including all inherited members.
| acquireWorldDeletingMutex() const (defined in GameProtocol) | GameProtocol | inline |
| addState(BareNetworkString *buffer) | GameProtocol | |
| asynchronousUpdate() OVERRIDE | GameProtocol | inlinevirtual |
| checkDataSize(Event *event, unsigned int minimum_size) | Protocol | |
| compressAction(const Action &a) (defined in GameProtocol) | GameProtocol | inlineprivate |
| controllerAction(int kart_id, PlayerAction action, int value, int val_l, int val_r) | GameProtocol | |
| createInstance() (defined in GameProtocol) | GameProtocol | static |
| decompressAction(uint8_t w, uint16_t x, uint16_t y, uint16_t z) (defined in GameProtocol) | GameProtocol | inlineprivate |
| emptyInstance() (defined in GameProtocol) | GameProtocol | inlinestatic |
| EventRewinder() | EventRewinder | |
| finalizeState(std::vector< std::string > &cur_rewinder) | GameProtocol | |
| GameProtocol() | GameProtocol | |
| getProtocolType() const | Protocol | inline |
| getState() const | GameProtocol | inline |
| GP_ADJUST_TIME enum value (defined in GameProtocol) | GameProtocol | private |
| GP_CONTROLLER_ACTION enum value (defined in GameProtocol) | GameProtocol | private |
| GP_ITEM_CONFIRMATION enum value (defined in GameProtocol) | GameProtocol | private |
| GP_ITEM_UPDATE enum value (defined in GameProtocol) | GameProtocol | private |
| GP_STATE enum value (defined in GameProtocol) | GameProtocol | private |
| handleAdjustTime(Event *event) (defined in GameProtocol) | GameProtocol | private |
| handleConnects() const | Protocol | inlinevirtual |
| handleControllerAction(Event *event) | GameProtocol | private |
| handleDisconnects() const | Protocol | inlinevirtual |
| handleItemEventConfirmation(Event *event) | GameProtocol | private |
| handleState(Event *event) | GameProtocol | private |
| lock() (defined in GameProtocol) | GameProtocol | inlinestatic |
| m_adjust_time | GameProtocol | private |
| m_all_actions (defined in GameProtocol) | GameProtocol | private |
| m_data_to_send | GameProtocol | private |
| m_game_protocol (defined in GameProtocol) | GameProtocol | privatestatic |
| m_handle_connections | Protocol | protected |
| m_handle_disconnections | Protocol | protected |
| m_network_item_manager (defined in GameProtocol) | GameProtocol | private |
| m_type | Protocol | protected |
| m_world_deleting_mutex (defined in GameProtocol) | GameProtocol | mutableprivate |
| NoCopy() (defined in NoCopy) | NoCopy | inline |
| NoCopy(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
| notifyEvent(Event *event) | Protocol | inlinevirtual |
| notifyEventAsynchronous(Event *event) OVERRIDE | GameProtocol | virtual |
| operator=(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
| Protocol(ProtocolType type) | Protocol | |
| requestStart() | Protocol | virtual |
| requestTerminate() | Protocol | virtual |
| rewind(BareNetworkString *buffer) OVERRIDE | GameProtocol | virtual |
| sendActions() | GameProtocol | |
| sendItemEventConfirmation(int ticks) | GameProtocol | |
| sendMessageToPeers(NetworkString *message, bool reliable=true) | Protocol | |
| sendMessageToPeersInServer(NetworkString *message, bool reliable=true) | Protocol | |
| sendState() | GameProtocol | |
| sendToServer(NetworkString *message, bool reliable=true) | Protocol | |
| setHandleConnections(bool b) | Protocol | inline |
| setHandleDisconnections(bool b) | Protocol | inline |
| setup() OVERRIDE | GameProtocol | inlinevirtual |
| startNewState() | GameProtocol | |
| undo(BareNetworkString *buffer) OVERRIDE | GameProtocol | virtual |
| update(int ticks) OVERRIDE | GameProtocol | virtual |
| ~EventRewinder() | EventRewinder | virtual |
| ~GameProtocol() (defined in GameProtocol) | GameProtocol | virtual |
| ~Protocol() | Protocol | virtual |