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SuperTuxKart
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This is the complete list of members for HeadlightObject, including all inherited members.
| getBoneName() const (defined in HeadlightObject) | HeadlightObject | inline |
| getFilename() const (defined in HeadlightObject) | HeadlightObject | inline |
| getHeadlightType() const (defined in HeadlightObject) | HeadlightObject | inline |
| getHeadlightTypeFromString(const std::string &s) (defined in HeadlightObject) | HeadlightObject | inlinestatic |
| getLightNode() const (defined in HeadlightObject) | HeadlightObject | inline |
| getLightNode() (defined in HeadlightObject) | HeadlightObject | inline |
| getLocation() const (defined in HeadlightObject) | HeadlightObject | inline |
| getModel() const (defined in HeadlightObject) | HeadlightObject | inline |
| getModel() (defined in HeadlightObject) | HeadlightObject | inline |
| HeadlightObject() (defined in HeadlightObject) | HeadlightObject | inline |
| HeadlightObject(const std::string &filename, const core::matrix4 &location, const std::string &bone_name, const video::SColor &color, HeadlightType headlight_type, float radius, float energy, float inner_cone, float outer_cone) (defined in HeadlightObject) | HeadlightObject | inline |
| m_bone_name | HeadlightObject | private |
| m_energy (defined in HeadlightObject) | HeadlightObject | private |
| m_filename | HeadlightObject | private |
| m_headlight_color | HeadlightObject | private |
| m_headlight_type (defined in HeadlightObject) | HeadlightObject | private |
| m_inner_cone (defined in HeadlightObject) | HeadlightObject | private |
| m_location | HeadlightObject | private |
| m_model | HeadlightObject | private |
| m_node | HeadlightObject | private |
| m_outer_cone (defined in HeadlightObject) | HeadlightObject | private |
| m_radius (defined in HeadlightObject) | HeadlightObject | private |
| setDefaultConeValues(unsigned light_count) (defined in HeadlightObject) | HeadlightObject | inline |
| setEnergy(float energy) (defined in HeadlightObject) | HeadlightObject | inline |
| setLight(scene::ISceneNode *parent) | HeadlightObject | |
| setLightNode(scene::ISceneNode *node) (defined in HeadlightObject) | HeadlightObject | inline |
| setModel(scene::IMesh *mesh) | HeadlightObject | inline |
| setRadius(float radius) (defined in HeadlightObject) | HeadlightObject | inline |
| useDefaultSettings() const (defined in HeadlightObject) | HeadlightObject | inline |