SuperTuxKart
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This is the complete list of members for NetworkAIController, including all inherited members.
action(PlayerAction action, int value, bool dry_run=false) OVERRIDE | PlayerController | virtual |
actionFromNetwork(PlayerAction action, int value, int value_l, int value_r) (defined in PlayerController) | PlayerController | virtual |
canGetAchievements() const | Controller | inlinevirtual |
collectedItem(const ItemState &item, float previous_energy=0) OVERRIDE (defined in PlayerController) | PlayerController | inlinevirtual |
Controller(AbstractKart *kart) | Controller | |
convertAIToPlayerActions() (defined in NetworkAIController) | NetworkAIController | private |
crashed(const AbstractKart *k) OVERRIDE (defined in PlayerController) | PlayerController | inlinevirtual |
crashed(const Material *m) OVERRIDE (defined in PlayerController) | PlayerController | inlinevirtual |
disableSlipstreamBonus() const OVERRIDE | PlayerController | inlinevirtual |
displayPenaltyWarning() | PlayerController | virtual |
finishedRace(float time) OVERRIDE | PlayerController | inlinevirtual |
getControllerName() const | Controller | inline |
getControls() | Controller | inlinevirtual |
getKart() const | Controller | inline |
getName(bool include_handicap_string=true) const OVERRIDE | PlayerController | virtual |
handleZipper(bool play_sound) OVERRIDE | PlayerController | virtual |
isLocalPlayerController() const OVERRIDE | NetworkAIController | virtual |
isPlayerController() const OVERRIDE | PlayerController | inlinevirtual |
m_ai_controller (defined in NetworkAIController) | NetworkAIController | private |
m_ai_controls (defined in NetworkAIController) | NetworkAIController | private |
m_ai_frequency (defined in NetworkAIController) | NetworkAIController | privatestatic |
m_controller_name | Controller | protected |
m_controls | Controller | protected |
m_kart | Controller | protected |
m_penalty_ticks (defined in PlayerController) | PlayerController | protected |
m_prev_accel (defined in PlayerController) | PlayerController | protected |
m_prev_brake (defined in PlayerController) | PlayerController | protected |
m_prev_nitro (defined in PlayerController) | PlayerController | protected |
m_prev_update_ticks (defined in NetworkAIController) | NetworkAIController | private |
m_steer_val (defined in PlayerController) | PlayerController | protected |
m_steer_val_l (defined in PlayerController) | PlayerController | protected |
m_steer_val_r (defined in PlayerController) | PlayerController | protected |
NetworkAIController(AbstractKart *kart, int local_player_id, AIBaseController *ai) (defined in NetworkAIController) | NetworkAIController | |
newLap(int lap) OVERRIDE | PlayerController | inlinevirtual |
PlayerController(AbstractKart *kart) (defined in PlayerController) | PlayerController | |
reset() OVERRIDE | NetworkAIController | virtual |
resetInputState() | PlayerController | virtual |
rewindTo(BareNetworkString *buffer) OVERRIDE (defined in PlayerController) | PlayerController | virtual |
rumble(float strength_low, float strength_high, uint16_t duration) (defined in Controller) | Controller | inlinevirtual |
saveState(BareNetworkString *buffer) const OVERRIDE (defined in PlayerController) | PlayerController | virtual |
setAIFrequency(int freq) (defined in NetworkAIController) | NetworkAIController | inlinestatic |
setControllerName(const std::string &name) | Controller | inlinevirtual |
setControls(KartControl *kc) (defined in Controller) | Controller | inline |
setPosition(int p) OVERRIDE | PlayerController | inlinevirtual |
skidBonusTriggered() OVERRIDE | PlayerController | virtual |
steer(int ticks, int steer_val) | PlayerController | protectedvirtual |
update(int ticks) OVERRIDE | NetworkAIController | virtual |
~Controller() (defined in Controller) | Controller | inlinevirtual |
~NetworkAIController() (defined in NetworkAIController) | NetworkAIController | virtual |
~PlayerController() | PlayerController | virtual |