SuperTuxKart
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This is the complete list of members for SP::SPMeshNode, including all inherited members.
animateJoints(bool calculate_absolute_positions=true) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
checkJoints() (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
cleanJoints() (defined in SP::SPMeshNode) | SP::SPMeshNode | inlineprivate |
cleanRenderInfo() (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
getAnimationState() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getGlowColor() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getJointNode(const c8 *joint_name) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
getJointNode(u32 joint_id) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
getMeshForCurrentFrame() (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
getRenderInfo(unsigned mb_id) const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getShader(unsigned mesh_buffer_id) const (defined in SP::SPMeshNode) | SP::SPMeshNode | |
getSkinningMatrices() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getSkinningOffset() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getSPM() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getTextureMatrix(unsigned mb_id) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
getTotalJoints() const (defined in SP::SPMeshNode) | SP::SPMeshNode | |
hasGlowColor() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
isInShadowPass() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
m_animated (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_first_render_info (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_glow_color (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_is_in_shadowpass (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_joint_nodes (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_mesh (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_render_info (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_saved_transition_frame (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_skinning_matrices (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_skinning_offset (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
m_texture_matrices (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
OnAnimate(u32 time_ms) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
render() (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
resetFirstRenderInfo(std::shared_ptr< GE::GERenderInfo > ri) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
setAnimationState(bool val) (defined in SP::SPMeshNode) | SP::SPMeshNode | |
setGlowColor(const video::SColorf &color) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
setInShadowPass(const bool is_in_shadowpass) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
setJointMode(E_JOINT_UPDATE_ON_RENDER mode) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
setMesh(irr::scene::IAnimatedMesh *mesh) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
setSkinningOffset(int offset) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
setTextureMatrix(unsigned mb_id, const std::array< float, 2 > &tm) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
setTransitionTime(f32 Time) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
SPMeshNode(IAnimatedMesh *mesh, ISceneNode *parent, ISceneManager *mgr, s32 id, const std::string &debug_name, const core::vector3df &position=core::vector3df(), const core::vector3df &rotation=core::vector3df(), const core::vector3df &scale=core::vector3df(1, 1, 1), std::shared_ptr< GE::GERenderInfo > render_info=nullptr) (defined in SP::SPMeshNode) | SP::SPMeshNode | |
~SPMeshNode() (defined in SP::SPMeshNode) | SP::SPMeshNode |