SuperTuxKart
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SP::SPMeshNode Member List

This is the complete list of members for SP::SPMeshNode, including all inherited members.

animateJoints(bool calculate_absolute_positions=true) (defined in SP::SPMeshNode)SP::SPMeshNodeinlinevirtual
checkJoints() (defined in SP::SPMeshNode)SP::SPMeshNodeinlinevirtual
cleanJoints() (defined in SP::SPMeshNode)SP::SPMeshNodeinlineprivate
cleanRenderInfo() (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
getAnimationState() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getGlowColor() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getJointNode(const c8 *joint_name) (defined in SP::SPMeshNode)SP::SPMeshNodevirtual
getJointNode(u32 joint_id) (defined in SP::SPMeshNode)SP::SPMeshNodeinlinevirtual
getMeshForCurrentFrame() (defined in SP::SPMeshNode)SP::SPMeshNodevirtual
getRenderInfo(unsigned mb_id) const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getShader(unsigned mesh_buffer_id) const (defined in SP::SPMeshNode)SP::SPMeshNode
getSkinningMatrices() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getSkinningOffset() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getSPM() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getTextureMatrix(unsigned mb_id) (defined in SP::SPMeshNode)SP::SPMeshNodeinline
getTotalJoints() const (defined in SP::SPMeshNode)SP::SPMeshNode
hasGlowColor() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
isInShadowPass() const (defined in SP::SPMeshNode)SP::SPMeshNodeinline
m_animated (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_first_render_info (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_glow_color (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_is_in_shadowpass (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_joint_nodes (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_mesh (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_render_info (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_saved_transition_frame (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_skinning_matrices (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_skinning_offset (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
m_texture_matrices (defined in SP::SPMeshNode)SP::SPMeshNodeprivate
OnAnimate(u32 time_ms) (defined in SP::SPMeshNode)SP::SPMeshNodevirtual
render() (defined in SP::SPMeshNode)SP::SPMeshNodeinlinevirtual
resetFirstRenderInfo(std::shared_ptr< GE::GERenderInfo > ri) (defined in SP::SPMeshNode)SP::SPMeshNodeinlinevirtual
setAnimationState(bool val) (defined in SP::SPMeshNode)SP::SPMeshNode
setGlowColor(const video::SColorf &color) (defined in SP::SPMeshNode)SP::SPMeshNodeinline
setInShadowPass(const bool is_in_shadowpass) (defined in SP::SPMeshNode)SP::SPMeshNodeinline
setJointMode(E_JOINT_UPDATE_ON_RENDER mode) (defined in SP::SPMeshNode)SP::SPMeshNodeinlinevirtual
setMesh(irr::scene::IAnimatedMesh *mesh) (defined in SP::SPMeshNode)SP::SPMeshNodevirtual
setSkinningOffset(int offset) (defined in SP::SPMeshNode)SP::SPMeshNodeinline
setTextureMatrix(unsigned mb_id, const std::array< float, 2 > &tm) (defined in SP::SPMeshNode)SP::SPMeshNodeinline
setTransitionTime(f32 Time) (defined in SP::SPMeshNode)SP::SPMeshNodevirtual
SPMeshNode(IAnimatedMesh *mesh, ISceneNode *parent, ISceneManager *mgr, s32 id, const std::string &debug_name, const core::vector3df &position=core::vector3df(), const core::vector3df &rotation=core::vector3df(), const core::vector3df &scale=core::vector3df(1, 1, 1), std::shared_ptr< GE::GERenderInfo > render_info=nullptr) (defined in SP::SPMeshNode)SP::SPMeshNode
~SPMeshNode() (defined in SP::SPMeshNode)SP::SPMeshNode