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SuperTuxKart
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This is the complete list of members for SP::SPMeshNode, including all inherited members.
| animateJoints(bool calculate_absolute_positions=true) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
| checkJoints() (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
| cleanJoints() (defined in SP::SPMeshNode) | SP::SPMeshNode | inlineprivate |
| cleanRenderInfo() (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| getAnimationState() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getGlowColor() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getJointNode(const c8 *joint_name) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
| getJointNode(u32 joint_id) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
| getMeshForCurrentFrame() (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
| getRenderInfo(unsigned mb_id) const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getShader(unsigned mesh_buffer_id) const (defined in SP::SPMeshNode) | SP::SPMeshNode | |
| getSkinningMatrices() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getSkinningOffset() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getSPM() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getTextureMatrix(unsigned mb_id) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| getTotalJoints() const (defined in SP::SPMeshNode) | SP::SPMeshNode | |
| hasGlowColor() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| isInShadowPass() const (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| m_animated (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_first_render_info (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_glow_color (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_is_in_shadowpass (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_joint_nodes (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_mesh (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_render_info (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_saved_transition_frame (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_skinning_matrices (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_skinning_offset (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| m_texture_matrices (defined in SP::SPMeshNode) | SP::SPMeshNode | private |
| OnAnimate(u32 time_ms) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
| render() (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
| resetFirstRenderInfo(std::shared_ptr< GE::GERenderInfo > ri) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
| setAnimationState(bool val) (defined in SP::SPMeshNode) | SP::SPMeshNode | |
| setGlowColor(const video::SColorf &color) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| setInShadowPass(const bool is_in_shadowpass) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| setJointMode(E_JOINT_UPDATE_ON_RENDER mode) (defined in SP::SPMeshNode) | SP::SPMeshNode | inlinevirtual |
| setMesh(irr::scene::IAnimatedMesh *mesh) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
| setSkinningOffset(int offset) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| setTextureMatrix(unsigned mb_id, const std::array< float, 2 > &tm) (defined in SP::SPMeshNode) | SP::SPMeshNode | inline |
| setTransitionTime(f32 Time) (defined in SP::SPMeshNode) | SP::SPMeshNode | virtual |
| SPMeshNode(IAnimatedMesh *mesh, ISceneNode *parent, ISceneManager *mgr, s32 id, const std::string &debug_name, const core::vector3df &position=core::vector3df(), const core::vector3df &rotation=core::vector3df(), const core::vector3df &scale=core::vector3df(1, 1, 1), std::shared_ptr< GE::GERenderInfo > render_info=nullptr) (defined in SP::SPMeshNode) | SP::SPMeshNode | |
| ~SPMeshNode() (defined in SP::SPMeshNode) | SP::SPMeshNode |