SuperTuxKart
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StateManager Member List
This is the complete list of members for
StateManager
, including all inherited members.
AbstractStateManager
()
GUIEngine::AbstractStateManager
activePlayerCount
() (defined in
StateManager
)
StateManager
clear
() (defined in
StateManager
)
StateManager
static
clearMenuStack
() (defined in
StateManager
)
StateManager
inline
createActivePlayer
(PlayerProfile *profile, InputDevice *device) (defined in
StateManager
)
StateManager
deallocate
() (defined in
StateManager
)
StateManager
static
enterGameState
()
GUIEngine::AbstractStateManager
enterMenuState
()
GUIEngine::AbstractStateManager
inline
escapePressed
()
StateManager
virtual
get
() (defined in
StateManager
)
StateManager
static
getActivePlayer
(const int id) (defined in
StateManager
)
StateManager
getActivePlayerProfile
(const int id)
StateManager
getActivePlayers
() (defined in
StateManager
)
StateManager
inline
getGameState
()
GUIEngine::AbstractStateManager
getMenuStackSize
() const
GUIEngine::AbstractStateManager
inline
hardResetAndGoToScreen
() (defined in
GUIEngine::AbstractStateManager
)
GUIEngine::AbstractStateManager
inline
m_active_players
StateManager
private
m_game_mode
GUIEngine::AbstractStateManager
protected
m_menu_stack
GUIEngine::AbstractStateManager
protected
onGameStateChange
(GUIEngine::GameState new_state)
StateManager
virtual
onResize
()
GUIEngine::AbstractStateManager
onStackEmptied
()
StateManager
virtual
onTopMostScreenChanged
()
StateManager
virtual
popMenu
()
GUIEngine::AbstractStateManager
pushMenu
(Screen *screen) (defined in
GUIEngine::AbstractStateManager
)
GUIEngine::AbstractStateManager
protected
pushScreen
(Screen *screen)
GUIEngine::AbstractStateManager
removeActivePlayer
(int id) (defined in
StateManager
)
StateManager
replaceTopMostScreen
(Screen *screen, GUIEngine::GameState gameState=GUIEngine::CURRENT)
GUIEngine::AbstractStateManager
resetActivePlayers
() (defined in
StateManager
)
StateManager
resetAndGoToScreen
(Screen *screen)
GUIEngine::AbstractStateManager
resetAndSetStack
(Screen *screens[])
GUIEngine::AbstractStateManager
reshowTopMostMenu
()
GUIEngine::AbstractStateManager
setGameState
(GameState state) (defined in
GUIEngine::AbstractStateManager
)
GUIEngine::AbstractStateManager
protected
updateActivePlayerIDs
() (defined in
StateManager
)
StateManager
private
~AbstractStateManager
() (defined in
GUIEngine::AbstractStateManager
)
GUIEngine::AbstractStateManager
inline
virtual
Generated on Fri May 19 2023 21:44:34 for SuperTuxKart by
1.9.6