SuperTuxKart
StateManager Member List

This is the complete list of members for StateManager, including all inherited members.

AbstractStateManager()GUIEngine::AbstractStateManager
activePlayerCount() (defined in StateManager)StateManager
clearMenuStack() (defined in StateManager)StateManagerinline
createActivePlayer(PlayerProfile *profile, InputDevice *device) (defined in StateManager)StateManager
deallocate() (defined in StateManager)StateManagerstatic
enterGameState()GUIEngine::AbstractStateManager
escapePressed()StateManagervirtual
get() (defined in StateManager)StateManagerstatic
getActivePlayer(const int id) (defined in StateManager)StateManager
getActivePlayerProfile(const int id)StateManager
getActivePlayers() (defined in StateManager)StateManagerinline
getGameState()GUIEngine::AbstractStateManager
getMenuStackSize() constGUIEngine::AbstractStateManagerinline
hardResetAndGoToScreen() (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerinline
m_active_playersStateManagerprivate
m_game_modeGUIEngine::AbstractStateManagerprotected
m_menu_stackGUIEngine::AbstractStateManagerprotected
onGameStateChange(GUIEngine::GameState new_state)StateManagervirtual
onStackEmptied()StateManagervirtual
onTopMostScreenChanged()StateManagervirtual
popMenu()GUIEngine::AbstractStateManager
pushMenu(Screen *screen) (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerprotected
pushScreen(Screen *screen)GUIEngine::AbstractStateManager
removeActivePlayer(int id) (defined in StateManager)StateManager
replaceTopMostScreen(Screen *screen, GUIEngine::GameState gameState=GUIEngine::CURRENT)GUIEngine::AbstractStateManager
resetActivePlayers() (defined in StateManager)StateManager
resetAndGoToScreen(Screen *screen)GUIEngine::AbstractStateManager
resetAndSetStack(Screen *screens[])GUIEngine::AbstractStateManager
reshowTopMostMenu()GUIEngine::AbstractStateManager
setGameState(GameState state) (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerprotected
throttleFPS()StateManager
updateActivePlayerIDs() (defined in StateManager)StateManagerprivate
~AbstractStateManager() (defined in GUIEngine::AbstractStateManager)GUIEngine::AbstractStateManagerinlinevirtual