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SuperTuxKart
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This is the complete list of members for TriangleMesh, including all inherited members.
| addTriangle(const btVector3 &t1, const btVector3 &t2, const btVector3 &t3, const btVector3 &n1, const btVector3 &n2, const btVector3 &n3, const Material *m) | TriangleMesh | |
| castRay(const btVector3 &from, const btVector3 &to, btVector3 *xyz, const Material **material, btVector3 *normal=NULL, bool interpolate_normal=false) const | TriangleMesh | |
| copyFrom(const TriangleMesh &tm) (defined in TriangleMesh) | TriangleMesh | inline |
| createCollisionShape(bool create_collision_object=true, const char *serialized_bhv=NULL) | TriangleMesh | |
| createPhysicalBody(float friction, btCollisionObject::CollisionFlags flags=(btCollisionObject::CollisionFlags) 0, const char *serializedBhv=NULL) | TriangleMesh | |
| dummy1 (defined in TriangleMesh) | TriangleMesh | private |
| dummy2 (defined in TriangleMesh) | TriangleMesh | private |
| getBody() const (defined in TriangleMesh) | TriangleMesh | inline |
| getCollisionShape() const (defined in TriangleMesh) | TriangleMesh | inline |
| getCollisionShape() (defined in TriangleMesh) | TriangleMesh | inline |
| getInterpolatedNormal(unsigned int index, const btVector3 &position) const | TriangleMesh | |
| getMaterial(int n) const (defined in TriangleMesh) | TriangleMesh | inline |
| getNormals(unsigned int indx, btVector3 *n1, btVector3 *n2, btVector3 *n3) const | TriangleMesh | inline |
| getP1P2P3(unsigned int indx) const | TriangleMesh | inline |
| getTriangle(unsigned int indx, btVector3 *p1, btVector3 *p2, btVector3 *p3) const | TriangleMesh | inline |
| m_body (defined in TriangleMesh) | TriangleMesh | private |
| m_can_be_transformed | TriangleMesh | private |
| m_collision_object (defined in TriangleMesh) | TriangleMesh | private |
| m_collision_shape (defined in TriangleMesh) | TriangleMesh | private |
| m_free_body | TriangleMesh | private |
| m_mesh (defined in TriangleMesh) | TriangleMesh | private |
| m_motion_state (defined in TriangleMesh) | TriangleMesh | private |
| m_normals | TriangleMesh | private |
| m_p1p2p3 | TriangleMesh | private |
| m_triangleIndex2Material (defined in TriangleMesh) | TriangleMesh | private |
| m_user_pointer (defined in TriangleMesh) | TriangleMesh | private |
| removeAll() | TriangleMesh | |
| removeCollisionObject() (defined in TriangleMesh) | TriangleMesh | |
| setBody(btRigidBody *body) | TriangleMesh | inline |
| TriangleMesh(bool can_be_transformed) | TriangleMesh | |
| ~TriangleMesh() | TriangleMesh |