SuperTuxKart
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This is the complete list of members for TriangleMesh, including all inherited members.
addTriangle(const btVector3 &t1, const btVector3 &t2, const btVector3 &t3, const btVector3 &n1, const btVector3 &n2, const btVector3 &n3, const Material *m) | TriangleMesh | |
castRay(const btVector3 &from, const btVector3 &to, btVector3 *xyz, const Material **material, btVector3 *normal=NULL, bool interpolate_normal=false) const | TriangleMesh | |
copyFrom(const TriangleMesh &tm) (defined in TriangleMesh) | TriangleMesh | inline |
createCollisionShape(bool create_collision_object=true, const char *serialized_bhv=NULL) | TriangleMesh | |
createPhysicalBody(float friction, btCollisionObject::CollisionFlags flags=(btCollisionObject::CollisionFlags) 0, const char *serializedBhv=NULL) | TriangleMesh | |
dummy1 (defined in TriangleMesh) | TriangleMesh | private |
dummy2 (defined in TriangleMesh) | TriangleMesh | private |
getBody() const (defined in TriangleMesh) | TriangleMesh | inline |
getCollisionShape() const (defined in TriangleMesh) | TriangleMesh | inline |
getCollisionShape() (defined in TriangleMesh) | TriangleMesh | inline |
getInterpolatedNormal(unsigned int index, const btVector3 &position) const | TriangleMesh | |
getMaterial(int n) const (defined in TriangleMesh) | TriangleMesh | inline |
getNormals(unsigned int indx, btVector3 *n1, btVector3 *n2, btVector3 *n3) const | TriangleMesh | inline |
getP1P2P3(unsigned int indx) const | TriangleMesh | inline |
getTriangle(unsigned int indx, btVector3 *p1, btVector3 *p2, btVector3 *p3) const | TriangleMesh | inline |
m_body (defined in TriangleMesh) | TriangleMesh | private |
m_can_be_transformed | TriangleMesh | private |
m_collision_object (defined in TriangleMesh) | TriangleMesh | private |
m_collision_shape (defined in TriangleMesh) | TriangleMesh | private |
m_free_body | TriangleMesh | private |
m_mesh (defined in TriangleMesh) | TriangleMesh | private |
m_motion_state (defined in TriangleMesh) | TriangleMesh | private |
m_normals | TriangleMesh | private |
m_p1p2p3 | TriangleMesh | private |
m_triangleIndex2Material (defined in TriangleMesh) | TriangleMesh | private |
m_user_pointer (defined in TriangleMesh) | TriangleMesh | private |
removeAll() | TriangleMesh | |
removeCollisionObject() (defined in TriangleMesh) | TriangleMesh | |
setBody(btRigidBody *body) | TriangleMesh | inline |
TriangleMesh(bool can_be_transformed) | TriangleMesh | |
~TriangleMesh() | TriangleMesh |