| addMesh(IMesh *mesh, core::vector3df pos=core::vector3df(0, 0, 0), core::vector3df rot=core::vector3df(0, 0, 0), core::vector3df scale=core::vector3df(1, 1, 1)) | irr::scene::CBatchingMesh | |
| addMesh(IMesh *mesh, const core::matrix4 &transform) | irr::scene::CBatchingMesh | |
| addMeshBuffer(IMeshBuffer *buffer, core::vector3df pos=core::vector3df(0, 0, 0), core::vector3df rot=core::vector3df(0, 0, 0), core::vector3df scale=core::vector3df(1, 1, 1)) | irr::scene::CBatchingMesh | |
| addMeshBuffer(IMeshBuffer *buffer, const core::matrix4 &transform) | irr::scene::CBatchingMesh | |
| addSourceBuffer(IMeshBuffer *source) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
| Box | irr::scene::CBatchingMesh | private |
| BufferReferences (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
| CBatchingMesh() (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | |
| clear() | irr::scene::CBatchingMesh | |
| DestBuffers (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
| finalize() | irr::scene::CBatchingMesh | |
| getBoundingBox() const | irr::scene::CBatchingMesh | virtual |
| getMeshBuffer(u32 nr) const | irr::scene::CBatchingMesh | virtual |
| getMeshBuffer(const video::SMaterial &material) const | irr::scene::CBatchingMesh | virtual |
| getMeshBufferCount() const | irr::scene::CBatchingMesh | virtual |
| getSourceBuffer(s32 id) | irr::scene::CBatchingMesh | |
| getSourceBufferCount() const | irr::scene::CBatchingMesh | |
| getSourceBufferMatrix(s32 id) | irr::scene::CBatchingMesh | |
| IsDirty | irr::scene::CBatchingMesh | private |
| isDirty(s32 id=-1) | irr::scene::CBatchingMesh | |
| IsFinal | irr::scene::CBatchingMesh | private |
| MaterialReferences (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
| moveMesh(const core::array< s32 > &bufferIDs, const core::matrix4 &newMatrix) | irr::scene::CBatchingMesh | |
| moveMeshBuffer(const s32 id, const core::matrix4 &newMatrix) | irr::scene::CBatchingMesh | |
| recalculateBoundingBox() | irr::scene::CBatchingMesh | |
| recalculateDestBufferBoundingBox(u32 i) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
| setBoundingBox(const core::aabbox3df &box) | irr::scene::CBatchingMesh | virtual |
| setDirty(E_BUFFER_TYPE type) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | virtual |
| setHardwareMappingHint(E_HARDWARE_MAPPING mapping, E_BUFFER_TYPE type) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | virtual |
| setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::CBatchingMesh | virtual |
| SourceBuffers | irr::scene::CBatchingMesh | private |
| update() | irr::scene::CBatchingMesh | |
| updateDestFromSourceBuffer(u32 id) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
| ~CBatchingMesh() (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | virtual |