addMesh(IMesh *mesh, core::vector3df pos=core::vector3df(0, 0, 0), core::vector3df rot=core::vector3df(0, 0, 0), core::vector3df scale=core::vector3df(1, 1, 1)) | irr::scene::CBatchingMesh | |
addMesh(IMesh *mesh, const core::matrix4 &transform) | irr::scene::CBatchingMesh | |
addMeshBuffer(IMeshBuffer *buffer, core::vector3df pos=core::vector3df(0, 0, 0), core::vector3df rot=core::vector3df(0, 0, 0), core::vector3df scale=core::vector3df(1, 1, 1)) | irr::scene::CBatchingMesh | |
addMeshBuffer(IMeshBuffer *buffer, const core::matrix4 &transform) | irr::scene::CBatchingMesh | |
addSourceBuffer(IMeshBuffer *source) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
Box | irr::scene::CBatchingMesh | private |
BufferReferences (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
CBatchingMesh() (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | |
clear() | irr::scene::CBatchingMesh | |
DestBuffers (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
finalize() | irr::scene::CBatchingMesh | |
getBoundingBox() const | irr::scene::CBatchingMesh | virtual |
getMeshBuffer(u32 nr) const | irr::scene::CBatchingMesh | virtual |
getMeshBuffer(const video::SMaterial &material) const | irr::scene::CBatchingMesh | virtual |
getMeshBufferCount() const | irr::scene::CBatchingMesh | virtual |
getSourceBuffer(s32 id) | irr::scene::CBatchingMesh | |
getSourceBufferCount() const | irr::scene::CBatchingMesh | |
getSourceBufferMatrix(s32 id) | irr::scene::CBatchingMesh | |
IsDirty | irr::scene::CBatchingMesh | private |
isDirty(s32 id=-1) | irr::scene::CBatchingMesh | |
IsFinal | irr::scene::CBatchingMesh | private |
MaterialReferences (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
moveMesh(const core::array< s32 > &bufferIDs, const core::matrix4 &newMatrix) | irr::scene::CBatchingMesh | |
moveMeshBuffer(const s32 id, const core::matrix4 &newMatrix) | irr::scene::CBatchingMesh | |
recalculateBoundingBox() | irr::scene::CBatchingMesh | |
recalculateDestBufferBoundingBox(u32 i) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
setBoundingBox(const core::aabbox3df &box) | irr::scene::CBatchingMesh | virtual |
setDirty(E_BUFFER_TYPE type) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | virtual |
setHardwareMappingHint(E_HARDWARE_MAPPING mapping, E_BUFFER_TYPE type) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | virtual |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::CBatchingMesh | virtual |
SourceBuffers | irr::scene::CBatchingMesh | private |
update() | irr::scene::CBatchingMesh | |
updateDestFromSourceBuffer(u32 id) (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | private |
~CBatchingMesh() (defined in irr::scene::CBatchingMesh) | irr::scene::CBatchingMesh | virtual |