SuperTuxKart
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drive_node_3d.hpp
1//
2// SuperTuxKart - a fun racing game with go-kart
3// Copyright (C) 2016 SuperTuxKart-Team
4//
5// This program is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 3
8// of the License, or (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program; if not, write to the Free Software
17// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19#ifndef HEADER_DRIVE_NODE_3D_HPP
20#define HEADER_DRIVE_NODE_3D_HPP
21
22#include "tracks/bounding_box_3d.hpp"
23#include "tracks/drive_node.hpp"
24#include "utils/cpp2011.hpp"
25
26#include <line3d.h>
27
31class DriveNode3D : public DriveNode,
32 public BoundingBox3D
33{
34private:
38 core::line3df m_line;
39
40public:
41 DriveNode3D(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
42 const Vec3 &normal, unsigned int node_index, bool invisible,
43 bool ai_ignore, bool ignored);
44 // ------------------------------------------------------------------------
45 virtual bool pointInside(const Vec3& p,
46 bool ignore_vertical = false) const OVERRIDE
47 {
48 return BoundingBox3D::pointInside(p);
49 }
50 // ------------------------------------------------------------------------
51 virtual void getDistances(const Vec3 &xyz, Vec3 *result) const OVERRIDE;
52 // ------------------------------------------------------------------------
53 virtual float getDistance2FromPoint(const Vec3 &xyz) const OVERRIDE;
54 // ------------------------------------------------------------------------
55 virtual bool is3DQuad() const OVERRIDE { return true; }
56
57};
58#endif
Definition: bounding_box_3d.hpp:28
Definition: drive_node_3d.hpp:33
virtual float getDistance2FromPoint(const Vec3 &xyz) const OVERRIDE
Returns the square of the distance between the given point and any point on the 'centre' line,...
Definition: drive_node_3d.cpp:63
core::line3df m_line
Line between lower and upper center, saves computation in getDistance() later.
Definition: drive_node_3d.hpp:38
virtual bool pointInside(const Vec3 &p, bool ignore_vertical=false) const OVERRIDE
Returns true if a point is inside this quad.
Definition: drive_node_3d.hpp:45
virtual void getDistances(const Vec3 &xyz, Vec3 *result) const OVERRIDE
Returns the distance a point has from this node in forward and sidewards direction,...
Definition: drive_node_3d.cpp:42
virtual bool is3DQuad() const OVERRIDE
Returns true if this quad is 3D, which additional 3D testing is used in pointInside.
Definition: drive_node_3d.hpp:55
This class stores a node of the drive graph, i.e.
Definition: drive_node.hpp:32
A wrapper around bullets btVector3 to include conventient conversion functions (e....
Definition: vec3.hpp:35