SuperTuxKart
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dummy_rewinder.hpp
1//
2// SuperTuxKart - a fun racing game with go-kart
3// Copyright (C) 2018 SuperTuxKart-Team
4//
5// This program is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 3
8// of the License, or (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program; if not, write to the Free Software
17// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19#ifndef HEADER_DUMMY_REWINDER_HPP
20#define HEADER_DUMMY_REWINDER_HPP
21
22#include "network/event_rewinder.hpp"
24#include "network/rewinder.hpp"
25
28class DummyRewinder : public Rewinder, public EventRewinder
29{
30public:
31 // -------------------------------------------------------------------------
32 BareNetworkString* saveState(std::vector<std::string>* ru) { return NULL; }
33 // -------------------------------------------------------------------------
34 virtual void undoEvent(BareNetworkString* s) {}
35 // -------------------------------------------------------------------------
36 virtual void rewindToEvent(BareNetworkString* s) {}
37 // -------------------------------------------------------------------------
38 virtual void restoreState(BareNetworkString* s, int count)
39 { s->skip(count); }
40 // -------------------------------------------------------------------------
41 virtual void undoState(BareNetworkString *s) {}
42 // -------------------------------------------------------------------------
43 virtual void undo(BareNetworkString *s) {}
44 // -------------------------------------------------------------------------
45 virtual void rewind(BareNetworkString *s) {}
46 // -------------------------------------------------------------------------
47 virtual void saveTransform() {}
48 // -------------------------------------------------------------------------
49 virtual void computeError() {}
50};
51
52#endif
53
Describes a chain of 8-bit unsigned integers.
Definition: network_string.hpp:53
void skip(int n)
Skips the specified number of bytes when reading.
Definition: network_string.hpp:195
A dummy Rewinder and EventRewinder class for unit testing and handle undo destruction of projectiles.
Definition: dummy_rewinder.hpp:29
virtual void rewindToEvent(BareNetworkString *s)
Called when an event needs to be replayed.
Definition: dummy_rewinder.hpp:36
virtual void computeError()
Called when a rewind is finished, and is used to compute the error caused by the rewind (which is the...
Definition: dummy_rewinder.hpp:49
virtual void saveTransform()
Called before a rewind.
Definition: dummy_rewinder.hpp:47
virtual void rewind(BareNetworkString *s)
Called when an event needs to be replayed.
Definition: dummy_rewinder.hpp:45
virtual void undo(BareNetworkString *s)
Called when an event needs to be undone.
Definition: dummy_rewinder.hpp:43
BareNetworkString * saveState(std::vector< std::string > *ru)
Provides a copy of the state of the object in one memory buffer.
Definition: dummy_rewinder.hpp:32
virtual void undoState(BareNetworkString *s)
Undo the effects of the given state, but do not rewind to that state (which is done by rewindTo).
Definition: dummy_rewinder.hpp:41
virtual void restoreState(BareNetworkString *s, int count)
Called when a state needs to be replayed.
Definition: dummy_rewinder.hpp:38
virtual void undoEvent(BareNetworkString *s)
Called when an event needs to be undone.
Definition: dummy_rewinder.hpp:34
A simple class that defines an interface to event rewinding: an undo() function when going back in ti...
Definition: event_rewinder.hpp:29
Definition: rewinder.hpp:44
Defines functions to easily manipulate 8-bit network destinated strings.