SuperTuxKart
file_manager.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
4 // Copyright (C) 2008-2015 Steve Baker, Joerg Henrichs
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 3
9 // of the License, or (at your option) any later version.
10 //
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 
20 #ifndef HEADER_FILE_MANAGER_HPP
21 #define HEADER_FILE_MANAGER_HPP
22 
28 #include <string>
29 #include <vector>
30 #include <set>
31 
32 #include <irrString.h>
33 namespace irr
34 {
35  class IrrlichtDevice;
36  namespace io { class IFileSystem; }
37 }
38 using namespace irr;
39 
40 #include "io/xml_node.hpp"
41 #include "utils/no_copy.hpp"
42 
44 {
45  std::string m_texture_search_path;
46  std::string m_container_id;
47 
48  TextureSearchPath(std::string path, std::string container_id) :
49  m_texture_search_path(path), m_container_id(container_id)
50  {
51  }
52 };
53 
58 class FileManager : public NoCopy
59 {
60 public:
63  enum AssetType {ASSET_MIN,
64  CHALLENGE=ASSET_MIN,
65  GFX, GRANDPRIX, GUI_ICON, GUI_SCREEN, GUI_DIALOG,
66  REPLAY, SHADER, SKIN, TTF, TRANSLATION, BUILTIN_ASSETS=TRANSLATION,
67  LIBRARY, MODEL, MUSIC, SFX, TEXTURE, SCRIPT, ASSET_MAX = SCRIPT,
68  ASSET_COUNT};
69 
70 private:
72  std::vector< std::string > m_subdir_name;
73 
75  io::IFileSystem *m_file_system;
76 
78  std::string m_user_config_dir;
79 
81  std::string m_addons_dir;
82 
84  static std::vector<std::string> m_root_dirs;
85 
87  static std::string m_stdout_filename;
88 
90  static std::string m_stdout_dir;
91 
93  std::string m_screenshot_dir;
94 
96  std::string m_replay_dir;
97 
99  std::string m_cached_textures_dir;
100 
102  std::string m_gp_dir;
103 
106 
109 
110  std::vector<TextureSearchPath> m_texture_search_path;
111 
112  std::vector<std::string>
113  m_model_search_path,
114  m_music_search_path;
115  bool findFile(std::string& full_path,
116  const std::string& fname,
117  const std::vector<std::string>& search_path)
118  const;
119  bool findFile(std::string& full_path,
120  const std::string& fname,
121  const std::vector<TextureSearchPath>& search_path)
122  const;
123  void makePath(std::string& path, const std::string& dir,
124  const std::string& fname) const;
125  io::path createAbsoluteFilename(const std::string &f);
126  void checkAndCreateConfigDir();
127  void checkAndCreateAddonsDir();
128  void checkAndCreateScreenshotDir();
129  void checkAndCreateReplayDir();
130  void checkAndCreateCachedTexturesDir();
131  void checkAndCreateGPDir();
132  void discoverPaths();
133  void addAssetsSearchPath();
134  void resetSubdir();
135 #if !defined(WIN32) && !defined(__APPLE__)
136  std::string checkAndCreateLinuxDir(const char *env_name,
137  const char *dir_name,
138  const char *fallback1,
139  const char *fallback2=NULL);
140 #endif
141 
142 public:
143  FileManager();
144  ~FileManager();
145  void init();
146  void reinitAfterDownloadAssets();
147  static void addRootDirs(const std::string &roots);
148  static void setStdoutName(const std::string &name);
149  static void setStdoutDir(const std::string &dir);
150  io::IXMLReader *createXMLReader(const std::string &filename);
151  XMLNode *createXMLTree(const std::string &filename);
152  XMLNode *createXMLTreeFromString(const std::string & content);
153 
154  std::string getScreenshotDir() const;
155  std::string getReplayDir() const;
156  std::string getCachedTexturesDir() const;
157  std::string getGPDir() const;
158  std::string getStdoutDir() const;
159  bool checkAndCreateDirectory(const std::string &path);
160  bool checkAndCreateDirectoryP(const std::string &path);
161  const std::string &getAddonsDir() const;
162  std::string getAddonsFile(const std::string &name);
163  void checkAndCreateDirForAddons(const std::string &dir);
164  static bool isDirectory(const std::string &path);
165  bool removeFile(const std::string &name) const;
166  bool removeDirectory(const std::string &name) const;
167  // ------------------------------------------------------------------------
168  bool moveDirectoryInto(std::string source, std::string target);
169  // ------------------------------------------------------------------------
170  bool copyFile(const std::string &source, const std::string &dest);
171  std::vector<std::string>getMusicDirs() const;
172  std::string getAssetChecked(AssetType type, const std::string& name,
173  bool abort_on_error=false) const;
174  std::string getAsset(AssetType type, const std::string &name) const;
175  std::string getAsset(const std::string &name) const;
176  // ------------------------------------------------------------------------
178  std::string getAssetDirectory(AssetType type) const
179  {
180  return m_subdir_name[type];
181  }
182  // ------------------------------------------------------------------------
183  std::string searchMusic(const std::string& file_name) const;
184  // ------------------------------------------------------------------------
185  std::string searchModel(const std::string& file_name) const;
186  std::string searchTexture(const std::string& fname) const;
187  std::string getUserConfigFile(const std::string& fname) const;
188  bool fileExists(const std::string& path) const;
189  // ------------------------------------------------------------------------
192  bool fileExists(const char *prefix, const std::string& path) const
193  {
194  return fileExists(std::string(prefix) + path);
195  }
196  // ------------------------------------------------------------------------
197  bool searchTextureContainerId(std::string& container_id,
198  const std::string& file_name) const;
199  // ------------------------------------------------------------------------
201  static const std::string& getStdoutName() { return m_stdout_filename; }
202  // ------------------------------------------------------------------------
203  void listFiles (std::set<std::string>& result,
204  const std::string& dir,
205  bool make_full_path=false) const;
206 
207 
208  void pushTextureSearchPath(const std::string& path, const std::string& container_id);
209  void pushModelSearchPath(const std::string& path);
210  void popTextureSearchPath();
211  void popModelSearchPath();
212  void popMusicSearchPath();
213  void redirectOutput();
214 
215  bool fileIsNewer(const std::string& f1, const std::string& f2) const;
216  // ------------------------------------------------------------------------
217  const std::string& getUserConfigDir() const { return m_user_config_dir; }
218  // ------------------------------------------------------------------------
220  irr::io::IFileSystem* getFileSystem() { return m_file_system; }
221  // ------------------------------------------------------------------------
224  void pushMusicSearchPath(const std::string& path)
225  {
226  m_music_search_path.push_back(path);
227  } // pushMusicSearchPath
228  // ------------------------------------------------------------------------
233  std::string getShader(const std::string &name) const
234  {
235  return getAsset(SHADER, name);
236 
237  } // getShader
238 
239  std::string getShadersDir() const
240  {
241  return m_subdir_name[SHADER];
242  }
243  // ------------------------------------------------------------------------
244  const std::string& getSTKAssetsDownloadDir() const
245  { return m_stk_assets_download_dir; }
246  // ------------------------------------------------------------------------
247  const std::string& getCertBundleLocation() const
248  { return m_cert_bundle_location; }
249 
250 }; // FileManager
251 
252 extern FileManager* file_manager;
253 
254 #endif
class handling files and paths
Definition: file_manager.hpp:59
std::string getAssetDirectory(AssetType type) const
Returns the directory of an asset.
Definition: file_manager.hpp:178
static const std::string & getStdoutName()
Returns the name of the stdout file for log messages.
Definition: file_manager.hpp:201
io::IFileSystem * m_file_system
Handle to irrlicht's file systems.
Definition: file_manager.hpp:75
std::vector< std::string > m_subdir_name
The names of the various subdirectories of the asset types.
Definition: file_manager.hpp:72
std::string m_addons_dir
Directory where addons are stored.
Definition: file_manager.hpp:81
static std::string m_stdout_filename
Name of stdout file.
Definition: file_manager.hpp:87
static std::string m_stdout_dir
Directory of stdout file.
Definition: file_manager.hpp:90
std::string m_user_config_dir
Directory where user config files are stored.
Definition: file_manager.hpp:78
std::string m_cached_textures_dir
Directory where resized textures are cached.
Definition: file_manager.hpp:99
std::string m_screenshot_dir
Directory to store screenshots in.
Definition: file_manager.hpp:93
std::string m_gp_dir
Directory where user-defined grand prix are stored.
Definition: file_manager.hpp:102
irr::io::IFileSystem * getFileSystem()
Returns the irrlicht file system.
Definition: file_manager.hpp:220
std::string m_replay_dir
Directory to store replays in.
Definition: file_manager.hpp:96
AssetType
The various asset types (and directories) STK might request.
Definition: file_manager.hpp:63
void pushMusicSearchPath(const std::string &path)
Adds a directory to the music search path (or stack).
Definition: file_manager.hpp:224
std::string m_cert_bundle_location
Location of the certificate bundle.
Definition: file_manager.hpp:105
std::string m_stk_assets_download_dir
Mobile stk specific to download stk-assets in the first.
Definition: file_manager.hpp:108
std::string getShader(const std::string &name) const
Returns the full path to a shader (this function could be modified later to allow track-specific shad...
Definition: file_manager.hpp:233
bool fileExists(const char *prefix, const std::string &path) const
Convenience function to save some typing in the file manager constructor.
Definition: file_manager.hpp:192
static std::vector< std::string > m_root_dirs
The list of all root directories.
Definition: file_manager.hpp:84
Utility class, you can inherit from this class to disallow the assignment operator and copy construct...
Definition: no_copy.hpp:26
utility class used to parse XML files
Definition: xml_node.hpp:48
Definition: file_manager.hpp:44