SuperTuxKart
mesh_tools.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2009-2015 Joerg Henrichs
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 3
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 #ifndef HEADER_MESH_TOOLS_HPP
20 #define HEADER_MESH_TOOLS_HPP
21 
22 namespace irr
23 {
24  namespace scene { class IMesh; }
25 }
26 using namespace irr;
27 class Vec3;
28 
32 namespace MeshTools
33 {
34  void minMax3D(scene::IMesh* mesh, Vec3* min, Vec3* max);
35 } // MeshTools
36 
37 #endif
A wrapper around bullets btVector3 to include conventient conversion functions (e....
Definition: vec3.hpp:35