SuperTuxKart
model_definition_loader.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2007-2015 Joerg Henrichs
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 3
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTe ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 #ifndef HEADER_LOD_NODE_LOADER_HPP
20 #define HEADER_LOD_NODE_LOADER_HPP
21 
22 class LODNode;
23 class STKInstancedSceneNode;
24 namespace GE { class GERenderInfo; }
25 class Track;
26 
27 #include <cassert>
28 #include <map>
29 #include <vector>
30 #include <string>
31 #include <memory>
32 #include "io/xml_node.hpp"
33 
34 namespace irr
35 {
36  namespace scene
37  {
38  class IMesh;
39  class ISceneNode;
40  }
41 }
42 
44 {
45  std::string m_model_file;
46  bool m_tangent; // obsolete, TODO remove
47  const XMLNode* m_xml;
48 
51 
52  bool m_skeletal_animation;
53 
56  {
57  m_tangent = false;
58  m_skeletal_animation = false;
59  m_distance = 0;
60  m_xml = NULL;
61  }
62 
63  ModelDefinition(const XMLNode* xml, int distance, std::string& model, bool tangent, bool skeletal_animation)
64  {
65  m_model_file = model;
66  m_tangent = tangent;
67  m_xml = xml;
68  m_distance = distance;
69  m_skeletal_animation = skeletal_animation;
70  }
71 
73  {
74  }
75 };
76 
81 {
82 private:
83  std::map<std::string, XMLNode*> m_library_nodes;
84  std::map< std::string, std::vector< ModelDefinition > > m_lod_groups;
85  std::map< std::string, STKInstancedSceneNode* > m_instancing_nodes;
86  Track* m_track;
87 
88 public:
90 
91  void addModelDefinition(const XMLNode* xml);
92  LODNode* instanciateAsLOD(const XMLNode* xml_node,
93  scene::ISceneNode* parent,
94  std::shared_ptr<GE::GERenderInfo> ri);
95 
96  void clear();
97 
98  scene::IMesh* getFirstMeshFor(const std::string& name);
99 
100  std::map<std::string, XMLNode*>& getLibraryNodes()
101  {
102  return m_library_nodes;
103  }
104 
105  void cleanLibraryNodesAfterLoad();
106 
107  bool containsLibraryNode(const std::string& name) const
108  {
109  return m_library_nodes.find(name) != m_library_nodes.end();
110  }
111 
112  void addToLibrary(const std::string& name, XMLNode* xml)
113  {
114  assert(xml != NULL);
115  m_library_nodes[name] = xml;
116  }
117 }; // ModelDefinitionLoader
118 
119 #endif // HEADER_LOD_NODE_LOADER_HPP
manages level-of-detail
Definition: lod_node.hpp:50
Utility class to load level-of-detail nodes and library nodes.
Definition: model_definition_loader.hpp:81
Definition: track.hpp:115
utility class used to parse XML files
Definition: xml_node.hpp:48
Definition: model_definition_loader.hpp:44
ModelDefinition()
Constructor to allow storing this in STL containers.
Definition: model_definition_loader.hpp:55
int m_distance
For LOD.
Definition: model_definition_loader.hpp:50