SuperTuxKart
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press_a_key_dialog.hpp
1// SuperTuxKart - a fun racing game with go-kart
2// Copyright (C) 2009-2015 Marianne Gagnon
3//
4// This program is free software; you can redistribute it and/or
5// modify it under the terms of the GNU General Public License
6// as published by the Free Software Foundation; either version 3
7// of the License, or (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18
19#ifndef HEADER_PRESSAKEY_DIALOG_HPP
20#define HEADER_PRESSAKEY_DIALOG_HPP
21
22#include "guiengine/modaldialog.hpp"
23
29{
30public:
34 PressAKeyDialog(const float percentWidth, const float percentHeight, const bool isKeyboardFlag);
35 GUIEngine::EventPropagation processEvent(const std::string& eventSource);
36};
37
38#endif
Abstract base class representing a modal dialog.
Definition: modaldialog.hpp:56
Dialog shown when editing input bindings and it's time to press a key.
Definition: press_a_key_dialog.hpp:29
GUIEngine::EventPropagation processEvent(const std::string &eventSource)
Returns whether to block event propagation (usually, you will want to block events you processed)
Definition: press_a_key_dialog.cpp:56