SuperTuxKart
press_a_key_dialog.hpp
1 // SuperTuxKart - a fun racing game with go-kart
2 // Copyright (C) 2009-2015 Marianne Gagnon
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License
6 // as published by the Free Software Foundation; either version 3
7 // of the License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 
19 #ifndef HEADER_PRESSAKEY_DIALOG_HPP
20 #define HEADER_PRESSAKEY_DIALOG_HPP
21 
22 #include "guiengine/modaldialog.hpp"
23 
29 {
30 public:
34  PressAKeyDialog(const float percentWidth, const float percentHeight, const bool isKeyboardFlag);
35  GUIEngine::EventPropagation processEvent(const std::string& eventSource);
36 };
37 
38 #endif
Dialog shown when editing input bindings and it's time to press a key.
Definition: press_a_key_dialog.hpp:28
GUIEngine::EventPropagation processEvent(const std::string &eventSource)
Returns whether to block event propagation (usually, you will want to block events you processed)
Definition: press_a_key_dialog.cpp:46
PressAKeyDialog(const float percentWidth, const float percentHeight, const bool isKeyboardFlag)
Creates a modal dialog with given percentage of screen width and height.
Definition: press_a_key_dialog.cpp:32
Abstract base class representing a modal dialog.
Definition: modaldialog.hpp:55