SuperTuxKart
race_event_manager.hpp
1 //
2 // SuperTuxKart - a fun racing game with go-kart
3 // Copyright (C) 2013-2015 SuperTuxKart-Team
4 //
5 // This program is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU General Public License
7 // as published by the Free Software Foundation; either version 3
8 // of the License, or (at your option) any later version.
9 //
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
14 //
15 // You should have received a copy of the GNU General Public License
16 // along with this program; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 #ifndef NETWORK_WORLD_HPP
20 #define NETWORK_WORLD_HPP
21 
22 #include <memory>
23 
24 class Controller;
25 class GameEventsProtocol;
26 class AbstractKart;
27 class Item;
28 
36 {
37 private:
38  bool m_running;
39 
40  std::weak_ptr<GameEventsProtocol> m_game_events_protocol;
41 
44 
45 public:
46  // ----------------------------------------------------------------------------------------
47  static RaceEventManager* get();
48  // ----------------------------------------------------------------------------------------
49  static void create();
50  // ----------------------------------------------------------------------------------------
51  static void destroy();
52  // ----------------------------------------------------------------------------------------
53  static void clear();
54  // ------------------------------------------------------------------------
55  void update(int ticks, bool fast_forward);
56  // ------------------------------------------------------------------------
57  void start(std::shared_ptr<GameEventsProtocol> gep)
58  {
59  m_game_events_protocol = gep;
60  m_running = true;
61  }
62  // ------------------------------------------------------------------------
63  void stop() { m_running = false; }
64  // ------------------------------------------------------------------------
66  bool isRunning() { return m_running; }
67  // ------------------------------------------------------------------------
68  std::shared_ptr<GameEventsProtocol> getProtocol() const
69  { return m_game_events_protocol.lock(); }
70  // ------------------------------------------------------------------------
71  bool protocolStopped() const { return m_game_events_protocol.expired(); }
72  // ------------------------------------------------------------------------
73  bool isRaceOver();
74  // ------------------------------------------------------------------------
75  void kartFinishedRace(AbstractKart *kart, float time);
76 
77 };
78 
79 #endif // NETWORK_WORLD_HPP
An abstract interface for the actual karts.
Definition: abstract_kart.hpp:62
This is the base class for kart controller - that can be a player or a a robot.
Definition: controller.hpp:46
Definition: game_events_protocol.hpp:10
Definition: item.hpp:324
This is the interface between the main game and the online implementation.
Definition: race_event_manager.hpp:36
bool isRunning()
Returns if this instance is in running state or not.
Definition: race_event_manager.hpp:66
void update(int ticks, bool fast_forward)
In network games this update function is called instead of World::updateWorld().
Definition: race_event_manager.cpp:60