SuperTuxKart
sp_instanced_data.hpp
1 // SuperTuxKart - a fun racing game with go-kart
2 // Copyright (C) 2018 SuperTuxKart-Team
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License
6 // as published by the Free Software Foundation; either version 3
7 // of the License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 #ifndef HEADER_SP_INSTANCED_DATA_HPP
19 #define HEADER_SP_INSTANCED_DATA_HPP
20 
21 #include "mini_glm.hpp"
22 #include "utils/vec3.hpp"
23 #include <cassert>
24 #include <matrix4.h>
25 
26 using namespace irr;
27 
28 namespace SP
29 {
30 
32 {
33 private:
34  char m_data[44];
35 
36 public:
37  // ------------------------------------------------------------------------
39  {
40  memset(m_data, 0, 44);
41  }
42  // ------------------------------------------------------------------------
43  SPInstancedData(const core::matrix4& model_mat,
44  float texture_trans_x, float texture_trans_y, float hue,
45  short skinning_offset)
46  {
47  using namespace MiniGLM;
48  float position[3] = { model_mat[12], model_mat[13], model_mat[14] };
49  core::quaternion rotation(0.0f, 0.0f, 0.0f, 1.0f);
50  core::vector3df scale = model_mat.getScale();
51  if (scale.X != 0.0f && scale.Y != 0.0f && scale.Z != 0.0f)
52  {
53  core::matrix4 local_mat = model_mat;
54  local_mat[0] = local_mat[0] / scale.X / local_mat[15];
55  local_mat[1] = local_mat[1] / scale.X / local_mat[15];
56  local_mat[2] = local_mat[2] / scale.X / local_mat[15];
57  local_mat[4] = local_mat[4] / scale.Y / local_mat[15];
58  local_mat[5] = local_mat[5] / scale.Y / local_mat[15];
59  local_mat[6] = local_mat[6] / scale.Y / local_mat[15];
60  local_mat[8] = local_mat[8] / scale.Z / local_mat[15];
61  local_mat[9] = local_mat[9] / scale.Z / local_mat[15];
62  local_mat[10] = local_mat[10] / scale.Z / local_mat[15];
63  rotation = getQuaternion(local_mat);
64  // Conjugated quaternion in glsl
65  rotation.W = -rotation.W;
66  }
67  memcpy(m_data, position, 12);
68  memcpy(m_data + 12, &rotation, 16);
69  short s[4] = { toFloat16(scale.X), toFloat16(scale.Y),
70  toFloat16(scale.Z), 0 };
71  memcpy(m_data + 28, s, 8);
72  short tm[2] =
73  {
74  short(texture_trans_x * 32767.0f),
75  short(texture_trans_y * 32767.0f)
76  };
77  memcpy(m_data + 36, tm, 4);
78  memcpy(m_data + 40, &skinning_offset, 2);
79  short hue_packed = short(core::clamp(int(hue * 100.0f), 0, 100));
80  memcpy(m_data + 42, &hue_packed, 2);
81  }
82  // ------------------------------------------------------------------------
83  const void* getData() const { return m_data; }
84 
85 };
86 
87 
88 
89 }
90 
91 #endif
Definition: sp_instanced_data.hpp:32