SuperTuxKart
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sp_instanced_data.hpp
1// SuperTuxKart - a fun racing game with go-kart
2// Copyright (C) 2018 SuperTuxKart-Team
3//
4// This program is free software; you can redistribute it and/or
5// modify it under the terms of the GNU General Public License
6// as published by the Free Software Foundation; either version 3
7// of the License, or (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17
18#ifndef HEADER_SP_INSTANCED_DATA_HPP
19#define HEADER_SP_INSTANCED_DATA_HPP
20
21#include "mini_glm.hpp"
22#include "utils/vec3.hpp"
23#include <cassert>
24#include <matrix4.h>
25
26using namespace irr;
27
28namespace SP
29{
30
32{
33private:
34 char m_data[44];
35
36public:
37 // ------------------------------------------------------------------------
39 {
40 memset(m_data, 0, 44);
41 }
42 // ------------------------------------------------------------------------
43 SPInstancedData(const core::matrix4& model_mat,
44 float texture_trans_x, float texture_trans_y, float hue,
45 short skinning_offset)
46 {
47 using namespace MiniGLM;
48 float position[3] = { model_mat[12], model_mat[13], model_mat[14] };
49 core::quaternion rotation(0.0f, 0.0f, 0.0f, 1.0f);
50 core::vector3df scale = model_mat.getScale();
51 if (scale.X != 0.0f && scale.Y != 0.0f && scale.Z != 0.0f)
52 {
53 core::matrix4 local_mat = model_mat;
54 local_mat[0] = local_mat[0] / scale.X / local_mat[15];
55 local_mat[1] = local_mat[1] / scale.X / local_mat[15];
56 local_mat[2] = local_mat[2] / scale.X / local_mat[15];
57 local_mat[4] = local_mat[4] / scale.Y / local_mat[15];
58 local_mat[5] = local_mat[5] / scale.Y / local_mat[15];
59 local_mat[6] = local_mat[6] / scale.Y / local_mat[15];
60 local_mat[8] = local_mat[8] / scale.Z / local_mat[15];
61 local_mat[9] = local_mat[9] / scale.Z / local_mat[15];
62 local_mat[10] = local_mat[10] / scale.Z / local_mat[15];
63 rotation = getQuaternion(local_mat);
64 // Conjugated quaternion in glsl
65 rotation.W = -rotation.W;
66 }
67 memcpy(m_data, position, 12);
68 memcpy(m_data + 12, &rotation, 16);
69 short s[4] = { toFloat16(scale.X), toFloat16(scale.Y),
70 toFloat16(scale.Z), 0 };
71 memcpy(m_data + 28, s, 8);
72 short tm[2] =
73 {
74 short(texture_trans_x * 32767.0f),
75 short(texture_trans_y * 32767.0f)
76 };
77 memcpy(m_data + 36, tm, 4);
78 memcpy(m_data + 40, &skinning_offset, 2);
79 short hue_packed = short(core::clamp(int(hue * 100.0f), 0, 100));
80 memcpy(m_data + 42, &hue_packed, 2);
81 }
82 // ------------------------------------------------------------------------
83 const void* getData() const { return m_data; }
84
85};
86
87
88
89}
90
91#endif
Definition: sp_instanced_data.hpp:32