SuperTuxKart
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track_sector.hpp
1//
2// SuperTuxKart - a fun racing game with go-kart
3// Copyright (C) 2011-2015 Joerg Henrichs
4//
5// This program is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 3
8// of the License, or (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program; if not, write to the Free Software
17// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19#ifndef HEADER_TRACK_SECTOR_HPP
20#define HEADER_TRACK_SECTOR_HPP
21
22#include "utils/vec3.hpp"
23
25class Track;
26
39{
40private:
43
46
49
54
55 Vec3 m_estimated_valid_track_coords;
56
57 Vec3 m_latest_valid_track_coords;
58
61
62 int m_last_triggered_checkline;
63
64public:
66 void reset();
67 void rescue();
68 void update(const Vec3 &xyz, bool ignore_vertical = false);
69 float getRelativeDistanceToCenter() const;
70 // ------------------------------------------------------------------------
72 float getDistanceFromStart(bool account_for_checklines, bool strict=false) const
73 {
74 if (account_for_checklines && strict)
75 return m_latest_valid_track_coords.getZ();
76 else if (account_for_checklines)
77 return m_estimated_valid_track_coords.getZ();
78 else
79 return m_current_track_coords.getZ();
80 }
81 // ------------------------------------------------------------------------
83 float getDistanceToCenter() const { return m_current_track_coords.getX(); }
84 // ------------------------------------------------------------------------
87 // ------------------------------------------------------------------------
89 bool isOnRoad() const { return m_on_road; }
90 // ------------------------------------------------------------------------
91 void setLastTriggeredCheckline(int i) { m_last_triggered_checkline = i; }
92 // ------------------------------------------------------------------------
93 int getLastTriggeredCheckline() const
94 { return m_last_triggered_checkline; }
95 // ------------------------------------------------------------------------
96 int getLastValidGraphNode() const { return m_last_valid_graph_node; }
97 // ------------------------------------------------------------------------
98 void saveState(BareNetworkString* buffer) const;
99 // ------------------------------------------------------------------------
100 void rewindTo(BareNetworkString* buffer);
101 // ------------------------------------------------------------------------
103 // ------------------------------------------------------------------------
104 void restoreCompleteState(const BareNetworkString& b);
105
106}; // TrackSector
107
108#endif
109
Describes a chain of 8-bit unsigned integers.
Definition: network_string.hpp:53
This object keeps track of which sector an object is on.
Definition: track_sector.hpp:39
float getRelativeDistanceToCenter() const
Returns the relative distance of the corresponding kart from the center, i.e.
Definition: track_sector.cpp:166
void rescue()
Sets current and last valid graph node to the rescue location.
Definition: track_sector.cpp:144
bool m_on_road
True if the object is on the road (driveline), or not.
Definition: track_sector.hpp:60
float getDistanceFromStart(bool account_for_checklines, bool strict=false) const
Returns how far the the object is from the start line.
Definition: track_sector.hpp:72
void saveState(BareNetworkString *buffer) const
Only basket ball is used for rewind for TrackSector so save the minimum.
Definition: track_sector.cpp:182
float getDistanceToCenter() const
Returns the distance to the centre driveline.
Definition: track_sector.hpp:83
void saveCompleteState(BareNetworkString *bns)
Save completely for spectating in linear race.
Definition: track_sector.cpp:199
void update(const Vec3 &xyz, bool ignore_vertical=false)
Updates the current graph node index, and the track coordinates for the specified point.
Definition: track_sector.cpp:54
TrackSector()
Initialises the object, and sets the current graph node to be undefined.
Definition: track_sector.cpp:34
int m_current_graph_node
The graph node the object is on.
Definition: track_sector.hpp:42
int m_last_valid_graph_node
The index of the last valid graph node.
Definition: track_sector.hpp:48
bool isOnRoad() const
Returns if this object is on the road (driveline).
Definition: track_sector.hpp:89
Vec3 m_current_track_coords
The coordinates of this object on the track, i.e.
Definition: track_sector.hpp:53
int m_estimated_valid_graph_node
The index of the estimated valid graph node.
Definition: track_sector.hpp:45
int getCurrentGraphNode() const
Returns the current graph node.
Definition: track_sector.hpp:86
Definition: track.hpp:114
A wrapper around bullets btVector3 to include conventient conversion functions (e....
Definition: vec3.hpp:35