11 #ifndef BTKARTRAYCAST_HPP 
   12 #define BTKARTRAYCAST_HPP 
   14 #include "BulletDynamics/Dynamics/btRigidBody.h" 
   15 #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" 
   16 #include "BulletDynamics/Vehicle/btVehicleRaycaster.h" 
   17 class btDynamicsWorld;
 
   18 #include "LinearMath/btAlignedObjectArray.h" 
   19 #include "BulletDynamics/Vehicle/btWheelInfo.h" 
   20 #include "BulletDynamics/Dynamics/btActionInterface.h" 
   26     btDynamicsWorld*    m_dynamicsWorld;
 
   36     virtual void* 
castRay(
const btVector3& from,
const btVector3& to,
 
   37                           btVehicleRaycasterResult& result);
 
Definition: btKartRaycast.hpp:24
 
bool m_smooth_normals
True if the normals should be smoothed.
Definition: btKartRaycast.hpp:29
 
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)
Definition: btKartRaycast.cpp:22