11 #ifndef BTKARTRAYCAST_HPP
12 #define BTKARTRAYCAST_HPP
14 #include "BulletDynamics/Dynamics/btRigidBody.h"
15 #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
16 #include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
17 class btDynamicsWorld;
18 #include "LinearMath/btAlignedObjectArray.h"
19 #include "BulletDynamics/Vehicle/btWheelInfo.h"
20 #include "BulletDynamics/Dynamics/btActionInterface.h"
26 btDynamicsWorld* m_dynamicsWorld;
36 virtual void*
castRay(
const btVector3& from,
const btVector3& to,
37 btVehicleRaycasterResult& result);
Definition: btKartRaycast.hpp:24
bool m_smooth_normals
True if the normals should be smoothed.
Definition: btKartRaycast.hpp:29
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)
Definition: btKartRaycast.cpp:22