SuperTuxKart
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camera_fps.hpp
1//
2// SuperTuxKart - a fun racing game with go-kart
3// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
4// Copyright (C) 2006-2015 SuperTuxKart-Team, Steve Baker
5//
6// This program is free software; you can redistribute it and/or
7// modify it under the terms of the GNU General Public License
8// as published by the Free Software Foundation; either version 3
9// of the License, or (at your option) any later version.
10//
11
12// This program is distributed in the hope that it will be useful,
13// but WITHOUT ANY WARRANTY; without even the implied warranty of
14// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15// GNU General Public License for more details.
16//
17// You should have received a copy of the GNU General Public License
18// along with this program; if not, write to the Free Software
19// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20
21#ifndef HEADER_CAMERA_FPS_HPP
22#define HEADER_CAMERA_FPS_HPP
23
24#include "graphics/camera.hpp"
25
26#include "utils/cpp2011.hpp"
27
28class AbstractKart;
29
34class CameraFPS : public Camera
35{
36private:
39
42
45
48
52
55
58
61
64 core::vector3df m_lin_velocity;
65
67 core::vector3df m_target_velocity;
68
70 core::vector3df m_target_direction;
71
73 core::vector3df m_direction_velocity;
74
76 core::vector3df m_target_up_vector;
77
79 core::vector3df m_local_position;
80
82 core::vector3df m_local_direction;
83
85 core::vector3df m_local_up;
86
87
88
89 void positionCamera(float dt, float above_kart, float cam_angle,
90 float side_way, float distance, float smoothing);
91
92 friend class Camera;
93 CameraFPS(int camera_index, AbstractKart* kart);
94 virtual ~CameraFPS();
95public:
96 // ------------------------------------------------------------------------
97 static bool isFPS() { return true; }
98 // ------------------------------------------------------------------------
99
100 virtual void update(float dt) OVERRIDE;
101 // ------------------------------------------------------------------------
103 void applyMouseMovement (float x, float y);
104
105 // ------------------------------------------------------------------------
107 void setSmoothMovement (bool value) { m_smooth = value; }
108
109 // ------------------------------------------------------------------------
111 bool getSmoothMovement () { return m_smooth; }
112
113 // ------------------------------------------------------------------------
115 void setAttachedFpsCam (bool value) { m_attached = value; }
116
117 // ------------------------------------------------------------------------
119 bool getAttachedFpsCam () { return m_attached; }
120
121 // ------------------------------------------------------------------------
123 void setMaximumVelocity (float vel) { m_max_velocity = vel; }
124
125 // ------------------------------------------------------------------------
128
129 // ------------------------------------------------------------------------
131 void setDirection (core::vector3df target) { m_target_direction = target; }
132
133 // ------------------------------------------------------------------------
135 const core::vector3df &getDirection () { return m_target_direction; }
136
137 // ------------------------------------------------------------------------
139 void setUpVector (core::vector3df target) { m_target_up_vector = target; }
140
141 // ------------------------------------------------------------------------
143 const core::vector3df &getUpVector () { return m_target_up_vector; }
144
145 // ------------------------------------------------------------------------
147 void setAngularVelocity (float vel);
148
149 // ------------------------------------------------------------------------
151 float getAngularVelocity ();
152
153 // ------------------------------------------------------------------------
155 void setLinearVelocity (core::vector3df vel);
156
157 // ------------------------------------------------------------------------
159 const core::vector3df &getLinearVelocity ();
160
161}; // class CameraFPS
162
163#endif
164
165/* EOF */
An abstract interface for the actual karts.
Definition: abstract_kart.hpp:62
Handles the game camera.
Definition: camera_fps.hpp:35
core::vector3df m_target_velocity
Velocity of the target of the camera, used for end and first person camera.
Definition: camera_fps.hpp:67
const core::vector3df & getDirection()
Gets the vector, the first person camera should look at.
Definition: camera_fps.hpp:135
void setLinearVelocity(core::vector3df vel)
Sets the linear velocity for this camera.
Definition: camera_fps.cpp:272
core::vector3df m_target_up_vector
The up vector the camera should have, only used for the first person camera.
Definition: camera_fps.hpp:76
void setSmoothMovement(bool value)
Sets if the first person camera should be moved smooth.
Definition: camera_fps.hpp:107
virtual ~CameraFPS()
Removes the camera scene node from the scene.
Definition: camera_fps.cpp:65
virtual void update(float dt) OVERRIDE
Called once per time frame to move the camera to the right position.
Definition: camera_fps.cpp:120
float getMaximumVelocity()
Returns the current angular velocity.
Definition: camera_fps.hpp:127
float m_max_velocity
Maximum velocity for fps camera.
Definition: camera_fps.hpp:60
const core::vector3df & getLinearVelocity()
Returns the current linear velocity.
Definition: camera_fps.cpp:282
void setDirection(core::vector3df target)
Sets the vector, the first person camera should look at.
Definition: camera_fps.hpp:131
core::vector3df m_target_direction
The target direction for the camera, only used for the first person camera.
Definition: camera_fps.hpp:70
void setUpVector(core::vector3df target)
Sets the up vector, the first person camera should use.
Definition: camera_fps.hpp:139
float m_angular_velocity
The speed at which the up-vector rotates, only used for the first person camera.
Definition: camera_fps.hpp:54
float m_target_angular_velocity
Target angular velocity.
Definition: camera_fps.hpp:57
bool m_smooth
Smooth acceleration with the first person camera.
Definition: camera_fps.hpp:47
void setAngularVelocity(float vel)
Sets the angular velocity for this camera.
Definition: camera_fps.cpp:252
float m_position_speed
The speed at which the camera changes position.
Definition: camera_fps.hpp:38
float getAngularVelocity()
Returns the current target angular velocity.
Definition: camera_fps.cpp:262
bool getSmoothMovement()
If the first person camera should be moved smooth.
Definition: camera_fps.hpp:111
core::vector3df m_local_up
Save the local up vector if the first person camera is attached to the kart.
Definition: camera_fps.hpp:85
const core::vector3df & getUpVector()
Gets the up vector, the first person camera should use.
Definition: camera_fps.hpp:143
float m_target_speed
The speed at which the camera target changes position.
Definition: camera_fps.hpp:41
core::vector3df m_local_position
Save the local position if the first person camera is attached to the kart.
Definition: camera_fps.hpp:79
core::vector3df m_lin_velocity
Linear velocity of the camera, used for end and first person camera.
Definition: camera_fps.hpp:64
core::vector3df m_direction_velocity
The speed at which the direction changes, only used for the first person camera.
Definition: camera_fps.hpp:73
void setAttachedFpsCam(bool value)
Sets if the first person camera should be moved with the kart.
Definition: camera_fps.hpp:115
void setMaximumVelocity(float vel)
Sets the angular velocity for this camera.
Definition: camera_fps.hpp:123
core::vector3df m_local_direction
Save the local direction if the first person camera is attached to the kart.
Definition: camera_fps.hpp:82
void applyMouseMovement(float x, float y)
Applies mouse movement to the first person camera.
Definition: camera_fps.cpp:74
float m_rotation_range
Factor of the effects of steering in camera aim.
Definition: camera_fps.hpp:44
bool getAttachedFpsCam()
If the first person camera should be moved with the kart.
Definition: camera_fps.hpp:119
bool m_attached
Attache the first person camera to a kart.
Definition: camera_fps.hpp:51
This is the base class for all cameras.
Definition: camera.hpp:49