SuperTuxKart
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This is the complete list of members for AIBaseLapController, including all inherited members.
action(PlayerAction action, int value, bool dry_run=false) OVERRIDE | AIBaseController | inlinevirtual |
AIBaseController(AbstractKart *kart) (defined in AIBaseController) | AIBaseController | |
AIBaseLapController(AbstractKart *kart) | AIBaseLapController | |
canGetAchievements() const | Controller | inlinevirtual |
canSkid(float steer_fraction)=0 | AIBaseController | protectedpure virtual |
collectedItem(const ItemState &item, float previous_energy=0) OVERRIDE (defined in AIBaseController) | AIBaseController | inlinevirtual |
computePath() | AIBaseLapController | protected |
Controller(AbstractKart *kart) | Controller | |
crashed(const Material *m) OVERRIDE | AIBaseController | virtual |
crashed(const AbstractKart *k) OVERRIDE (defined in AIBaseController) | AIBaseController | inlinevirtual |
determineTurnRadius(const Vec3 &end, Vec3 *center, float *radius) const | AIBaseController | protected |
disableSlipstreamBonus() const OVERRIDE | AIBaseController | virtual |
enableDebug() (defined in AIBaseController) | AIBaseController | inlinestatic |
finishedRace(float time) OVERRIDE | AIBaseController | inlinevirtual |
getControllerName() const | Controller | inline |
getControls() | Controller | inlinevirtual |
getKart() const | Controller | inline |
getName(bool include_handicap_string=true) const | Controller | virtual |
getNextSector(unsigned int index) | AIBaseLapController | protectedvirtual |
getTestAI() (defined in AIBaseController) | AIBaseController | inlinestatic |
handleZipper(bool play_sound) OVERRIDE (defined in AIBaseController) | AIBaseController | inlinevirtual |
isLocalPlayerController() const OVERRIDE | AIBaseController | inlinevirtual |
isPlayerController() const OVERRIDE | AIBaseController | inlinevirtual |
isStuck() const | AIBaseController | inlineprotected |
m_ai_debug (defined in AIBaseController) | AIBaseController | protectedstatic |
m_ai_properties | AIBaseController | protected |
m_all_look_aheads | AIBaseLapController | protected |
m_collision_ticks | AIBaseController | private |
m_controller_name | Controller | protected |
m_controls | Controller | protected |
m_enabled_network_ai (defined in AIBaseController) | AIBaseController | protected |
m_kart | Controller | protected |
m_kart_length | AIBaseController | protected |
m_kart_width | AIBaseController | protected |
m_next_node_index | AIBaseLapController | protected |
m_stuck | AIBaseController | private |
m_successor_index | AIBaseLapController | protected |
m_test_ai | AIBaseController | protectedstatic |
m_track | AIBaseController | protected |
m_track_node | AIBaseLapController | protected |
m_world | AIBaseLapController | protected |
newLap(int lap) | AIBaseLapController | protectedvirtual |
normalizeAngle(float angle) | AIBaseController | protected |
raceFinished() | AIBaseLapController | inlineprotectedvirtual |
reset() (defined in AIBaseLapController) | AIBaseLapController | virtual |
rewindTo(BareNetworkString *buffer) OVERRIDE (defined in AIBaseController) | AIBaseController | virtual |
rumble(float strength_low, float strength_high, uint16_t duration) (defined in Controller) | Controller | inlinevirtual |
saveState(BareNetworkString *buffer) const OVERRIDE (defined in AIBaseController) | AIBaseController | virtual |
setControllerName(const std::string &name) OVERRIDE | AIBaseController | protectedvirtual |
setControls(KartControl *kc) (defined in Controller) | Controller | inline |
setNetworkAI(bool val) (defined in AIBaseController) | AIBaseController | inline |
setPosition(int p) OVERRIDE (defined in AIBaseController) | AIBaseController | inlinevirtual |
setSteering(float angle, float dt) | AIBaseController | protectedvirtual |
setTestAI(int n) (defined in AIBaseController) | AIBaseController | inlinestatic |
skidBonusTriggered() OVERRIDE (defined in AIBaseController) | AIBaseController | inlinevirtual |
steerToAngle(const unsigned int sector, const float angle) | AIBaseLapController | protected |
steerToPoint(const Vec3 &point) | AIBaseController | protected |
update(int ticks) | AIBaseLapController | protectedvirtual |
~AIBaseController() (defined in AIBaseController) | AIBaseController | inlinevirtual |
~AIBaseLapController() (defined in AIBaseLapController) | AIBaseLapController | inlinevirtual |
~Controller() (defined in Controller) | Controller | inlinevirtual |