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| Achievement (AchievementInfo *info) |
| Constructur, initialises this object with the data from the corresponding AchievementInfo.
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virtual void | loadProgress (const XMLNode *node) |
| Loads the value from an XML node.
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virtual void | saveProgress (UTFWriter &out) |
| Saves the achievement status to a file.
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virtual irr::core::stringw | getProgressAsString () |
| Returns how much of an achievement has been achieved in the form n/m.
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virtual irr::core::stringw | getGoalProgressAsString () |
| Returns how many goals of an achievement have been achieved, in the form n/m.
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uint32_t | getID () const |
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AchievementInfo * | getInfo () |
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int | getFullfiledGoals () |
| Returns how many goals of an achievement have been achieved.
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int | getProgress () |
| Returns how many goals of an achievement have been achieved.
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void | setAchieved () |
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bool | isAchieved () const |
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void | setGoalValue (std::string &goal_string, int value) |
| Set any leaf of the progress goal tree whose type matches the goal_string to the value passed as parameter.
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void | onCompletion () |
| Manages what needs to happen once the achievement is completed, like displaying the completion message to the player or synching with the server.
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bool | recursiveSetGoalValue (AchievementInfo::goalTree &tree, const std::string &goal_string, int value, bool and_or, bool sum_andatonce) |
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bool | recursiveCompletionCheck (AchievementInfo::goalTree &progress, AchievementInfo::goalTree &reference) |
| Checks if this achievement has been achieved.
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bool | m_achieved |
| True if this achievement has been achieved.
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int | m_id |
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class | AchievementProgressDialog |
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◆ computeGoalProgress()
Should ONLY be called if the achievement has one goal (a sum counts as one goal).
Returning an error code with a number is not full-proof because a sum goal can legitimately be negative (a counter can be chosen to count against the achievement's fullfilment).
◆ getProgressAsString()
irr::core::stringw Achievement::getProgressAsString |
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Returns how much of an achievement has been achieved in the form n/m.
ONLY applicable for single goal achievements. Returns a string with a single space if there are multiple goals.
◆ loadProgress()
void Achievement::loadProgress |
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const XMLNode * |
node | ) |
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Loads the value from an XML node.
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◆ saveProgress()
void Achievement::saveProgress |
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UTFWriter & |
out | ) |
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Saves the achievement status to a file.
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◆ setGoalValue()
void Achievement::setGoalValue |
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std::string & |
goal_string, |
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int |
value |
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Set any leaf of the progress goal tree whose type matches the goal_string to the value passed as parameter.
The goal string can contain a logical prefix. If it is LOGC- ; the update is for the current value of a resetable counter. It is applied if the parent node is of type SUM or AND-AT-ONCE, ignored otherwise. If it is LOGM- ; the update is for the highest achieved value of a resetable counter. It is appliedif the parent node is of type AND or OR, ignored otherwise. If there is no logical prefix, the new value is set in all cases.
If the leaf has an operator defined, this will trigger an update of the relevant values. If the leaf's new value match or exceed its target goal value, a check for the achievement's completions is triggered.
◆ m_progress_goal_tree
The tree of goals.
It is identical to the goal tree of the matching AchievementInfo, except that the stored values represent the achieved values instead of the values to meet.
The documentation for this class was generated from the following files: