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DepthOfFieldShader Member List

This is the complete list of members for DepthOfFieldShader, including all inherited members.

assignSamplerNames(Args...args)TextureShader< DepthOfFieldShader, 2 >inline
assignTextureNamesImpl()TextureShader< DepthOfFieldShader, 2 >inlineprivate
assignTextureNamesImpl(GLuint tex_unit, const char *name, SamplerTypeNew sampler_type, Args...args)TextureShader< DepthOfFieldShader, 2 >inlineprivate
assignTextureUnit(GLuint index, const char *uniform, T1... rest)Shader< T, Args >inline
assignTextureUnitNoUse()Shader< T, Args >inlineprivate
assignTextureUnitNoUse(GLuint index, const char *uniform, T1... rest)Shader< T, Args >inlineprivate
assignUniforms(U... rest)Shader< T, Args >inlineprotected
assignUniformsImpl()Shader< T, Args >inlineprivate
assignUniformsImpl(const char *name, U... rest)Shader< T, Args >inlineprivate
AttributeType enum name (defined in ShaderBase)ShaderBaseprotected
bindCubemapTrilinear(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
BindFunction typedef (defined in TextureShaderBase)TextureShaderBase
bindPoint(const char *name, int index)Shader< T, Args >inlineprivate
bindTextureBilinear(GLuint texture_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureBilinearClamped(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureBuffer(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureNearest(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureNearestClamped(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureSemiTrilinear(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureShadow(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureTrilinearAnisotropic(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTextureVolume(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
bindTrilinearClampedArrayTexture(GLuint tex_unit, GLuint tex_id) (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
createBilinearClampedSampler() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createBilinearSampler() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createNearestSampler() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createSamplers(SamplerTypeNew sampler_type) (defined in TextureShaderBase)TextureShaderBaseprotected
createSemiTrilinearSampler() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createShadowSampler() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createTrilinearClampedArray() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createTrilinearSampler() (defined in TextureShaderBase)TextureShaderBaseprivatestatic
createVAO() (defined in ShaderBase)ShaderBase
DepthOfFieldShader() (defined in DepthOfFieldShader)DepthOfFieldShaderinline
drawFullScreenEffect(Args...args) (defined in Shader< T, Args >)Shader< T, Args >inline
getInstance()Singleton< T >inlinestatic
getUniformLocation(const char *name) (defined in ShaderBase)ShaderBaseinline
kill()Singleton< T >inlinestatic
killShaders() (defined in ShaderBase)ShaderBasestatic
loadAndAttachShader()ShaderBaseinlineprotected
loadAndAttachShader(GLint shader_type, const std::string &name, Types ... args) (defined in ShaderBase)ShaderBaseinlineprotected
loadAndAttachShader(GLint shader_type, const char *name, Types ... args)ShaderBaseinlineprotected
loadProgram(AttributeType type, Types ... args)Shader< T, Args >inline
loadTFBProgram(const std::string &vertex_file_path, const char **varyings, unsigned varyingscount)ShaderBase
m_all_bind_functions (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
m_all_kill_functionsShaderBaseprotectedstatic
m_all_texture_types (defined in TextureShaderBase)TextureShaderBaseprotectedstatic
m_bind_functions (defined in TextureShaderBase)TextureShaderBaseprotected
m_programShaderBaseprotected
m_shaders (defined in ShaderBase)ShaderBaseprotected
m_singleton (defined in Singleton< T >)Singleton< T >privatestatic
m_uniforms (defined in Shader< T, Args >)Shader< T, Args >private
OBJECT enum value (defined in ShaderBase)ShaderBaseprotected
PARTICLES_RENDERING enum value (defined in ShaderBase)ShaderBaseprotected
PARTICLES_SIM enum value (defined in ShaderBase)ShaderBaseprotected
printFileList(GLint shader_type, const char *filepath, Types ... args)Shader< T, Args >inlineprotected
printFileList()Shader< T, Args >inlineprivate
render(const FrameBuffer &framebuffer, GLuint color_texture, GLuint depth_stencil_texture) (defined in DepthOfFieldShader)DepthOfFieldShaderinline
setTextureHandles(HandlesId... ids)TextureShader< DepthOfFieldShader, 2 >inline
setTextureHandlesImpl()TextureShader< DepthOfFieldShader, 2 >inline
setTextureHandlesImpl(uint64_t handle, HandlesId... args)TextureShader< DepthOfFieldShader, 2 >inline
setTextureUnits(TexIds... args)TextureShader< DepthOfFieldShader, 2 >inline
setTextureUnitsImpl()TextureShader< DepthOfFieldShader, 2 >inline
setTextureUnitsImpl(GLuint tex_id, TexIds... args)TextureShader< DepthOfFieldShader, 2 >inline
setUniforms(const Args &... args) constShader< T, Args >inline
setUniformsImpl(const std::vector< float > &v, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl() constShader< T, Args >inlineprivate
setUniformsImpl(const irr::core::matrix4 &mat, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(const irr::video::SColorf &col, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(const irr::video::SColor &col, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(const std::array< float, 4 > &ff, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(const irr::core::vector3df &v, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(const irr::core::vector2df &v, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(const irr::core::dimension2df &v, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(float f, Args1... arg) constShader< T, Args >inlineprivate
setUniformsImpl(int f, Args1... arg) constShader< T, Args >inlineprivate
Shader()Shader< T, Args >inline
ShaderBase()ShaderBase
Singleton()Singleton< T >inlineprotected
SKINNED_MESH enum value (defined in ShaderBase)ShaderBaseprotected
use()ShaderBaseinline
~ShaderBase() (defined in ShaderBase)ShaderBaseinline
~Singleton()Singleton< T >inlineprotectedvirtual
~TextureShader()TextureShader< DepthOfFieldShader, 2 >inline