=
{ &TextureShaderBase::bindTextureNearest,
&TextureShaderBase::bindTextureTrilinearAnisotropic,
&TextureShaderBase::bindCubemapTrilinear,
&TextureShaderBase::bindTextureBilinear,
&TextureShaderBase::bindTextureNearestArray,
&TextureShaderBase::bindTextureShadow,
&TextureShaderBase::bindTextureShadowArray,
&TextureShaderBase::bindTrilinearClampedArrayTexture,
&TextureShaderBase::bindTextureVolume,
&TextureShaderBase::bindTextureNearestClamped,
&TextureShaderBase::bindTextureBilinearClamped,
&TextureShaderBase::bindTextureSemiTrilinear,
&TextureShaderBase::bindTextureBuffer
}