In order to avoid calculating render information every frame, it's stored in a SkinWidgetContainer for each widget (or each widget part if it requires many)
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#include <skin.hpp>
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int | m_skin_x |
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int | m_skin_y |
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int | m_skin_w |
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int | m_skin_h |
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bool | m_skin_dest_areas_inited |
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bool | m_skin_dest_areas_yflip_inited |
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int | m_skin_dest_x |
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int | m_skin_dest_y |
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int | m_skin_dest_x2 |
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int | m_skin_dest_y2 |
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core::rect< s32 > | m_skin_dest_area_left |
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core::rect< s32 > | m_skin_dest_area_center |
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core::rect< s32 > | m_skin_dest_area_right |
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core::rect< s32 > | m_skin_dest_area_top |
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core::rect< s32 > | m_skin_dest_area_bottom |
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core::rect< s32 > | m_skin_dest_area_top_left |
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core::rect< s32 > | m_skin_dest_area_top_right |
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core::rect< s32 > | m_skin_dest_area_bottom_left |
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core::rect< s32 > | m_skin_dest_area_bottom_right |
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core::rect< s32 > | m_skin_dest_area_left_yflip |
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core::rect< s32 > | m_skin_dest_area_center_yflip |
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core::rect< s32 > | m_skin_dest_area_right_yflip |
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core::rect< s32 > | m_skin_dest_area_top_yflip |
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core::rect< s32 > | m_skin_dest_area_bottom_yflip |
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core::rect< s32 > | m_skin_dest_area_top_left_yflip |
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core::rect< s32 > | m_skin_dest_area_top_right_yflip |
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core::rect< s32 > | m_skin_dest_area_bottom_left_yflip |
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core::rect< s32 > | m_skin_dest_area_bottom_right_yflip |
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short | m_skin_r |
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short | m_skin_g |
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short | m_skin_b |
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In order to avoid calculating render information every frame, it's stored in a SkinWidgetContainer for each widget (or each widget part if it requires many)
The documentation for this class was generated from the following file: