SuperTuxKart
GamePadDevice Member List

This is the complete list of members for GamePadDevice, including all inherited members.

GamePadDevice(const int irrIndex, const std::string &name, const int axis_number, const int button_count, GamepadConfig *configuration)GamePadDevice
getAutoCenterStrength() const (defined in GamePadDevice)GamePadDevice
getConfiguration()InputDeviceinline
getIrrIndex() constGamePadDeviceinline
getName() constInputDeviceinline
getNumberOfButtons() constGamePadDevice
getPlayer()InputDeviceinline
getType() constInputDeviceinline
InputDevice() (defined in InputDevice)InputDevice
isButtonPressed(const int i) (defined in GamePadDevice)GamePadDevice
isConnected() const (defined in InputDevice)InputDeviceinline
m_button_pressed (defined in GamePadDevice)GamePadDeviceprivate
m_configurationInputDeviceprotected
m_connectedInputDeviceprotected
m_irr_indexGamePadDeviceprivate
m_nameInputDeviceprotected
m_playerInputDeviceprotected
m_prev_axis_directions (defined in GamePadDevice)GamePadDeviceprivate
m_typeInputDeviceprotected
moved(int value) constGamePadDevice
NoCopy() (defined in NoCopy)NoCopyinline
processAndMapInput(Input::InputType type, const int id, InputManager::InputDriverMode mode, PlayerAction *action, int *value=NULL) OVERRIDEGamePadDevicevirtual
resetAxisDirection(const int axis, Input::AxisDirection direction) (defined in GamePadDevice)GamePadDeviceprivate
setButtonPressed(const int i, bool isButtonPressed) (defined in GamePadDevice)GamePadDevice
setConfiguration(DeviceConfig *config)InputDeviceinline
setConnected(bool val) (defined in InputDevice)InputDeviceinline
setIrrIndex(int i) (defined in GamePadDevice)GamePadDeviceinline
setPlayer(StateManager::ActivePlayer *owner)InputDeviceinline
useForceFeedback() const (defined in GamePadDevice)GamePadDevice
~GamePadDevice()GamePadDevicevirtual
~InputDevice() (defined in InputDevice)InputDevicevirtual