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SuperTuxKart
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This is the complete list of members for GamePadDevice, including all inherited members.
| GamePadDevice(const int irrIndex, const std::string &name, const int axis_number, const int button_count, GamepadConfig *configuration) | GamePadDevice | |
| getAutoCenterStrength() const (defined in GamePadDevice) | GamePadDevice | |
| getConfiguration() | InputDevice | inline |
| getIrrIndex() const | GamePadDevice | inline |
| getName() const | InputDevice | inline |
| getNumberOfButtons() const | GamePadDevice | |
| getPlayer() | InputDevice | inline |
| getType() const | InputDevice | inline |
| InputDevice() (defined in InputDevice) | InputDevice | |
| isButtonPressed(const int i) (defined in GamePadDevice) | GamePadDevice | |
| isConnected() const (defined in InputDevice) | InputDevice | inline |
| m_button_pressed (defined in GamePadDevice) | GamePadDevice | private |
| m_configuration | InputDevice | protected |
| m_connected | InputDevice | protected |
| m_irr_index | GamePadDevice | private |
| m_name | InputDevice | protected |
| m_player | InputDevice | protected |
| m_prev_axis_directions (defined in GamePadDevice) | GamePadDevice | private |
| m_type | InputDevice | protected |
| moved(int value) const | GamePadDevice | |
| NoCopy() (defined in NoCopy) | NoCopy | inline |
| NoCopy(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
| operator=(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
| processAndMapInput(Input::InputType type, const int id, InputManager::InputDriverMode mode, PlayerAction *action, int *value=NULL) OVERRIDE | GamePadDevice | virtual |
| resetAxisDirection(const int axis, Input::AxisDirection direction) (defined in GamePadDevice) | GamePadDevice | private |
| setButtonPressed(const int i, bool isButtonPressed) (defined in GamePadDevice) | GamePadDevice | |
| setConfiguration(DeviceConfig *config) | InputDevice | inline |
| setConnected(bool val) (defined in InputDevice) | InputDevice | inline |
| setIrrIndex(int i) (defined in GamePadDevice) | GamePadDevice | inline |
| setPlayer(StateManager::ActivePlayer *owner) | InputDevice | inline |
| useForceFeedback() const (defined in GamePadDevice) | GamePadDevice | |
| ~GamePadDevice() | GamePadDevice | virtual |
| ~InputDevice() (defined in InputDevice) | InputDevice | virtual |