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SuperTuxKart
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base class for input devices More...
#include <input_device.hpp>

Public Member Functions | |
| virtual bool | processAndMapInput (Input::InputType type, const int id, InputManager::InputDriverMode mode, PlayerAction *action, int *value=NULL)=0 |
| Invoked when this device it used. More... | |
| void | setPlayer (StateManager::ActivePlayer *owner) |
| Sets which players uses this device; or pass NULL to say no player uses it. | |
| void | setConfiguration (DeviceConfig *config) |
| Sets the configuration to be used by this input device. | |
| DeviceConfig * | getConfiguration () |
| Returns the configuration for this device. | |
| DeviceType | getType () const |
| Returns the type of this device. | |
| StateManager::ActivePlayer * | getPlayer () |
| Returns the player using this device. | |
| const std::string & | getName () const |
| Returns the name of this device. | |
| void | setConnected (bool val) |
| bool | isConnected () const |
Protected Attributes | |
| bool | m_connected |
| For SDL controller it's set false when it's unplugged. | |
| DeviceType | m_type |
| Device type (keyboard, gamepad). | |
| StateManager::ActivePlayer * | m_player |
| Which player is using this device. | |
| DeviceConfig * | m_configuration |
| The configuration for this device. | |
| std::string | m_name |
| If device has a name; unused for keyboards since AFAIK we can't tell keyboards apart. | |
base class for input devices
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pure virtual |
Invoked when this device it used.
Verifies if the key/button that was pressed is associated with a binding. If yes, sets action and returns true; otherwise returns false. It can also modify the value used.
| type | Type of input (e.g. IT_STICKMOTION, ...). | |
| id | ID of the key that was pressed or of the axis that was triggered (depending on the value of the 'type' parameter). | |
| mode | Used to determine whether to map menu actions or game actions | |
| [out] | action | The action associated to this input (only check this value if method returned true) |
| [in,out] | value | The value associated with this type (typically how far a gamepad axis is moved). |
Implemented in KeyboardDevice, GamePadDevice, and MultitouchDevice.