19 #ifndef HEADER_INPUT_DEVICE_HPP 20 #define HEADER_INPUT_DEVICE_HPP 23 #include "input/input.hpp" 24 #include "input/input_manager.hpp" 25 #include "states_screens/state_manager.hpp" 26 #include "utils/no_copy.hpp" 86 InputManager::InputDriverMode mode,
114 void setConnected(
bool val) { m_connected = val; }
Represents a player that is currently playing.
Definition: state_manager.hpp:75
contains the key bindings information related to one input device
Definition: device_config.hpp:41
Utility class, you can inherit from this class to disallow the assignment operator and copy construct...
Definition: no_copy.hpp:25