SuperTuxKart
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This is the complete list of members for LightingPasses, including all inherited members.
LightingPasses() (defined in LightingPasses) | LightingPasses | inline |
m_point_light_count (defined in LightingPasses) | LightingPasses | private |
renderEnvMap(GLuint normal_depth_texture, GLuint depth_stencil_texture, GLuint specular_probe, GLuint albedo_buffer) (defined in LightingPasses) | LightingPasses | private |
renderLights(bool has_shadow, GLuint normal_depth_texture, GLuint depth_stencil_texture, GLuint albedo_texture, const FrameBuffer *shadow_framebuffer, GLuint specular_probe) (defined in LightingPasses) | LightingPasses | |
renderLightsScatter(GLuint depth_stencil_texture, const FrameBuffer &half1_framebuffer, const FrameBuffer &half2_framebuffer, const PostProcessing *post_processing) (defined in LightingPasses) | LightingPasses | |
renderSunlight(const core::vector3df &direction, const video::SColorf &col, GLuint normal_depth_texture, GLuint depth_stencil_texture) | LightingPasses | private |
updateLightsInfo(irr::scene::ICameraSceneNode *const camnode, float dt) (defined in LightingPasses) | LightingPasses |