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void | updateLightsInfo (irr::scene::ICameraSceneNode *const camnode, float dt) |
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void | renderLights (bool has_shadow, GLuint normal_depth_texture, GLuint depth_stencil_texture, GLuint albedo_texture, const FrameBuffer *shadow_framebuffer, GLuint specular_probe) |
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void | renderLightsScatter (GLuint depth_stencil_texture, const FrameBuffer &half1_framebuffer, const FrameBuffer &half2_framebuffer, const PostProcessing *post_processing) |
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void | renderEnvMap (GLuint normal_depth_texture, GLuint depth_stencil_texture, GLuint specular_probe, GLuint albedo_buffer) |
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void | renderSunlight (const core::vector3df &direction, const video::SColorf &col, GLuint normal_depth_texture, GLuint depth_stencil_texture) |
| Generate diffuse and specular map.
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unsigned | m_point_light_count |
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The documentation for this class was generated from the following files: