|
|
void | updateLightsInfo (irr::scene::ICameraSceneNode *const camnode, float dt) |
| |
|
void | renderLights (bool has_shadow, GLuint normal_depth_texture, GLuint depth_stencil_texture, GLuint albedo_texture, const FrameBuffer *shadow_framebuffer, GLuint ssao_texture, GLuint diffuse_color_texture, GLuint specular_probe, const core::vector3df *shadow_box_extents) |
| |
|
void | renderLightsScatter (GLuint depth_stencil_texture, const FrameBuffer &half1_framebuffer, const FrameBuffer &half2_framebuffer, const PostProcessing *post_processing) |
| |
|
|
void | renderEnvMap (GLuint normal_depth_texture, GLuint depth_stencil_texture, GLuint specular_probe, GLuint albedo_buffer, GLuint ssao_buffer, GLuint diffuse_color_texture) |
| |
|
void | renderSunlight (const core::vector3df &direction, const video::SColorf &col, GLuint normal_depth_texture, GLuint depth_stencil_texture) |
| | Generate diffuse and specular map.
|
| |
|
|
unsigned | m_point_light_count |
| |
The documentation for this class was generated from the following files: