SuperTuxKart
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Handles post processing, eg motion blur. More...
#include <post_processing.hpp>
Public Member Functions | |
void | reset () |
Initialises post processing at the (re-)start of a race. | |
void | update (float dt) |
Updates the boost times for all cameras, called once per frame. | |
void | renderBloom (GLuint in) |
void | renderSSAO (const FrameBuffer &linear_depth_framebuffer, const FrameBuffer &ssao_framebuffer, GLuint depth_stencil_texture) |
void | renderGaussian3Blur (const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const |
Blur the in texture. | |
void | renderGaussian6Blur (const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, float sigmaV, float sigmaH) const |
void | renderHorizontalBlur (const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const |
void | renderGaussian17TapBlur (const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, const FrameBuffer &linear_depth) const |
void | renderPassThrough (unsigned tex, unsigned width, unsigned height) const |
Render tex. | |
void | renderTextureLayer (unsigned tex, unsigned layer) const |
void | renderDoF (const FrameBuffer &framebuffer, GLuint color_texture, GLuint depth_stencil_texture) |
void | renderGodRays (scene::ICameraSceneNode *const camnode, const FrameBuffer &in_fbo, const FrameBuffer &tmp_fbo, const FrameBuffer &quarter1_fbo, const FrameBuffer &quarter2_fbo) |
void | applyMLAA (const FrameBuffer &mlaa_tmp_framebuffer, const FrameBuffer &mlaa_blend_framebuffer, const FrameBuffer &mlaa_colors_framebuffer) |
void | renderMotionBlur (const FrameBuffer &in_fbo, FrameBuffer &out_fbo, GLuint depth_stencil_texture) |
void | renderGlow (const FrameBuffer &quarter_framebuffer) const |
void | renderLightning (core::vector3df intensity) |
void | giveBoost (unsigned int cam_index) |
Use motion blur for a short time. | |
FrameBuffer * | render (scene::ICameraSceneNode *const camnode, bool isRace, RTT *rtts) |
Render the post-processed scene. | |
Private Attributes | |
std::vector< float > | m_boost_time |
Boost time, how long the boost should be displayed. | |
video::ITexture * | m_areamap |
Handles post processing, eg motion blur.
void PostProcessing::giveBoost | ( | unsigned int | cam_index | ) |
Use motion blur for a short time.
Set the boost amount according to the speed of the camera.
void PostProcessing::renderPassThrough | ( | unsigned | tex, |
unsigned | width, | ||
unsigned | height | ||
) | const |
Render tex.
Used for blit/texture resize
void PostProcessing::reset | ( | ) |
Initialises post processing at the (re-)start of a race.
This sets up the vertices, normals and texture coordinates for each
void PostProcessing::update | ( | float | dt | ) |
Updates the boost times for all cameras, called once per frame.
dt | Time step size. |
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private |
Boost time, how long the boost should be displayed.
This also affects the strength of the effect: longer boost time will have a stronger effect.