SuperTuxKart
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This is the complete list of members for PostProcessing, including all inherited members.
applyMLAA(const FrameBuffer &mlaa_tmp_framebuffer, const FrameBuffer &mlaa_blend_framebuffer, const FrameBuffer &mlaa_colors_framebuffer) (defined in PostProcessing) | PostProcessing | |
giveBoost(unsigned int cam_index) | PostProcessing | |
m_areamap (defined in PostProcessing) | PostProcessing | private |
m_boost_time | PostProcessing | private |
PostProcessing() (defined in PostProcessing) | PostProcessing | |
render(scene::ICameraSceneNode *const camnode, bool isRace, RTT *rtts) | PostProcessing | |
renderBloom(GLuint in) (defined in PostProcessing) | PostProcessing | |
renderDoF(const FrameBuffer &framebuffer, GLuint color_texture, GLuint depth_stencil_texture) (defined in PostProcessing) | PostProcessing | |
renderGaussian17TapBlur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, const FrameBuffer &linear_depth) const (defined in PostProcessing) | PostProcessing | |
renderGaussian3Blur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const | PostProcessing | |
renderGaussian6Blur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, float sigmaV, float sigmaH) const (defined in PostProcessing) | PostProcessing | |
renderGlow(const FrameBuffer &quarter_framebuffer) const (defined in PostProcessing) | PostProcessing | |
renderGodRays(scene::ICameraSceneNode *const camnode, const FrameBuffer &in_fbo, const FrameBuffer &tmp_fbo, const FrameBuffer &quarter1_fbo, const FrameBuffer &quarter2_fbo) (defined in PostProcessing) | PostProcessing | |
renderHorizontalBlur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const (defined in PostProcessing) | PostProcessing | |
renderLightning(core::vector3df intensity) (defined in PostProcessing) | PostProcessing | |
renderMotionBlur(const FrameBuffer &in_fbo, FrameBuffer &out_fbo, GLuint depth_stencil_texture) (defined in PostProcessing) | PostProcessing | |
renderPassThrough(unsigned tex, unsigned width, unsigned height) const | PostProcessing | |
renderSSAO(const FrameBuffer &linear_depth_framebuffer, const FrameBuffer &ssao_framebuffer, GLuint depth_stencil_texture) (defined in PostProcessing) | PostProcessing | |
renderTextureLayer(unsigned tex, unsigned layer) const (defined in PostProcessing) | PostProcessing | |
reset() | PostProcessing | |
update(float dt) | PostProcessing |