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SuperTuxKart
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This is the complete list of members for PostProcessing, including all inherited members.
| applyMLAA(const FrameBuffer &mlaa_tmp_framebuffer, const FrameBuffer &mlaa_blend_framebuffer, const FrameBuffer &mlaa_colors_framebuffer) (defined in PostProcessing) | PostProcessing | |
| giveBoost(unsigned int cam_index) | PostProcessing | |
| m_areamap (defined in PostProcessing) | PostProcessing | private |
| m_boost_time | PostProcessing | private |
| PostProcessing() (defined in PostProcessing) | PostProcessing | |
| render(scene::ICameraSceneNode *const camnode, bool isRace, RTT *rtts) | PostProcessing | |
| renderBloom(GLuint in) (defined in PostProcessing) | PostProcessing | |
| renderDoF(const FrameBuffer &framebuffer, GLuint color_texture, GLuint depth_stencil_texture) (defined in PostProcessing) | PostProcessing | |
| renderGaussian17TapBlur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, const FrameBuffer &linear_depth) const (defined in PostProcessing) | PostProcessing | |
| renderGaussian3Blur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const | PostProcessing | |
| renderGaussian6Blur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, float sigmaV, float sigmaH) const (defined in PostProcessing) | PostProcessing | |
| renderGlow(const FrameBuffer &quarter_framebuffer) const (defined in PostProcessing) | PostProcessing | |
| renderGodRays(scene::ICameraSceneNode *const camnode, const FrameBuffer &in_fbo, const FrameBuffer &tmp_fbo, const FrameBuffer &quarter1_fbo, const FrameBuffer &quarter2_fbo) (defined in PostProcessing) | PostProcessing | |
| renderHorizontalBlur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const (defined in PostProcessing) | PostProcessing | |
| renderLightning(core::vector3df intensity) (defined in PostProcessing) | PostProcessing | |
| renderMotionBlur(const FrameBuffer &in_fbo, FrameBuffer &out_fbo, GLuint depth_stencil_texture) (defined in PostProcessing) | PostProcessing | |
| renderPassThrough(unsigned tex, unsigned width, unsigned height) const | PostProcessing | |
| renderSSAO(const FrameBuffer &linear_depth_framebuffer, const FrameBuffer &ssao_framebuffer, GLuint depth_stencil_texture) (defined in PostProcessing) | PostProcessing | |
| renderTextureLayer(unsigned tex, unsigned layer) const (defined in PostProcessing) | PostProcessing | |
| reset() | PostProcessing | |
| update(float dt) | PostProcessing |