SuperTuxKart
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PostProcessing Member List

This is the complete list of members for PostProcessing, including all inherited members.

applyMLAA(const FrameBuffer &mlaa_tmp_framebuffer, const FrameBuffer &mlaa_blend_framebuffer, const FrameBuffer &mlaa_colors_framebuffer) (defined in PostProcessing)PostProcessing
giveBoost(unsigned int cam_index)PostProcessing
m_areamap (defined in PostProcessing)PostProcessingprivate
m_boost_timePostProcessingprivate
PostProcessing() (defined in PostProcessing)PostProcessing
render(scene::ICameraSceneNode *const camnode, bool isRace, RTT *rtts)PostProcessing
renderBloom(GLuint in) (defined in PostProcessing)PostProcessing
renderDoF(const FrameBuffer &framebuffer, GLuint color_texture, GLuint depth_stencil_texture) (defined in PostProcessing)PostProcessing
renderGaussian17TapBlur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, const FrameBuffer &linear_depth) const (defined in PostProcessing)PostProcessing
renderGaussian3Blur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) constPostProcessing
renderGaussian6Blur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary, float sigmaV, float sigmaH) const (defined in PostProcessing)PostProcessing
renderGlow(const FrameBuffer &quarter_framebuffer) const (defined in PostProcessing)PostProcessing
renderGodRays(scene::ICameraSceneNode *const camnode, const FrameBuffer &in_fbo, const FrameBuffer &tmp_fbo, const FrameBuffer &quarter1_fbo, const FrameBuffer &quarter2_fbo) (defined in PostProcessing)PostProcessing
renderHorizontalBlur(const FrameBuffer &in_fbo, const FrameBuffer &auxiliary) const (defined in PostProcessing)PostProcessing
renderLightning(core::vector3df intensity) (defined in PostProcessing)PostProcessing
renderMotionBlur(const FrameBuffer &in_fbo, FrameBuffer &out_fbo, GLuint depth_stencil_texture) (defined in PostProcessing)PostProcessing
renderPassThrough(unsigned tex, unsigned width, unsigned height) constPostProcessing
renderSSAO(const FrameBuffer &linear_depth_framebuffer, const FrameBuffer &ssao_framebuffer, GLuint depth_stencil_texture) (defined in PostProcessing)PostProcessing
renderTextureLayer(unsigned tex, unsigned layer) const (defined in PostProcessing)PostProcessing
reset()PostProcessing
update(float dt)PostProcessing