SuperTuxKart
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This module contains the core graphics engine, that is mostly a thin layer on top of irrlicht providing some additional features we need for STK (like particles, more scene node types, mesh manipulation tools, material management, etc...) More...
Classes | |
class | Camera |
This is the base class for all cameras. More... | |
class | CameraDebug |
Handles the debug camera. More... | |
class | CameraEnd |
Handles the end race camera. More... | |
class | CameraFPS |
Handles the game camera. More... | |
class | CameraNormal |
Handles the normal racing camera. More... | |
class | Explosion |
class | HitEffect |
A small interface for effects to be used when a kart is hit. More... | |
class | HitSFX |
class | IrrDriver |
class that creates the irrLicht device and offers higher-level ways to manage the 3D scene More... | |
class | LODNode |
manages level-of-detail More... | |
class | Material |
class | MaterialManager |
class | MovingTexture |
Handles animated textures (textures that move) More... | |
class | ParticleEmitter |
manages smoke particle effects More... | |
class | ParticleKind |
type of particles More... | |
class | ParticleKindManager |
Holds and manages a list of all types of particles. More... | |
class | PerCameraNode |
manages smoke particle effects More... | |
class | PostProcessing |
Handles post processing, eg motion blur. More... | |
class | Referee |
This implements the referee, a character that is displayed at the start of the race holding a 'ready-set-go' traffic light (or so). More... | |
class | Shadow |
This class is used to enable a shadow for a kart. More... | |
class | ShowCurve |
This class is used for debugging. More... | |
class | SkidMarks |
This class is responsible for drawing skid marks for a kart. More... | |
class | SlipStream |
class | Stars |
This class is used to display rotating stars around a kart's head. More... | |
class | AbstractRenderer |
Virtual base class for the renderer. More... | |
This module contains the core graphics engine, that is mostly a thin layer on top of irrlicht providing some additional features we need for STK (like particles, more scene node types, mesh manipulation tools, material management, etc...)