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SuperTuxKart
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This module contains the core graphics engine, that is mostly a thin layer on top of irrlicht providing some additional features we need for STK (like particles, more scene node types, mesh manipulation tools, material management, etc...) More...
Classes | |
| class | Camera |
| This is the base class for all cameras. More... | |
| class | CameraDebug |
| Handles the debug camera. More... | |
| class | CameraEnd |
| Handles the end race camera. More... | |
| class | CameraFPS |
| Handles the game camera. More... | |
| class | CameraNormal |
| Handles the normal racing camera. More... | |
| class | Explosion |
| class | HitEffect |
| A small interface for effects to be used when a kart is hit. More... | |
| class | HitSFX |
| class | IrrDriver |
| class that creates the irrLicht device and offers higher-level ways to manage the 3D scene More... | |
| class | LODNode |
| manages level-of-detail More... | |
| class | Material |
| class | MaterialManager |
| class | MovingTexture |
| Handles animated textures (textures that move) More... | |
| class | ParticleEmitter |
| manages smoke particle effects More... | |
| class | ParticleKind |
| type of particles More... | |
| class | ParticleKindManager |
| Holds and manages a list of all types of particles. More... | |
| class | PerCameraNode |
| manages smoke particle effects More... | |
| class | PostProcessing |
| Handles post processing, eg motion blur. More... | |
| class | Referee |
| This implements the referee, a character that is displayed at the start of the race holding a 'ready-set-go' traffic light (or so). More... | |
| class | Shadow |
| This class is used to enable a shadow for a kart. More... | |
| class | ShowCurve |
| This class is used for debugging. More... | |
| class | SkidMarks |
| This class is responsible for drawing skid marks for a kart. More... | |
| class | SlipStream |
| class | Stars |
| This class is used to display rotating stars around a kart's head. More... | |
| class | AbstractRenderer |
| Virtual base class for the renderer. More... | |
This module contains the core graphics engine, that is mostly a thin layer on top of irrlicht providing some additional features we need for STK (like particles, more scene node types, mesh manipulation tools, material management, etc...)