SuperTuxKart
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Classes
Graphics

This module contains the core graphics engine, that is mostly a thin layer on top of irrlicht providing some additional features we need for STK (like particles, more scene node types, mesh manipulation tools, material management, etc...) More...

Classes

class  Camera
 This is the base class for all cameras. More...
 
class  CameraDebug
 Handles the debug camera. More...
 
class  CameraEnd
 Handles the end race camera. More...
 
class  CameraFPS
 Handles the game camera. More...
 
class  CameraNormal
 Handles the normal racing camera. More...
 
class  Explosion
 
class  HitEffect
 A small interface for effects to be used when a kart is hit. More...
 
class  HitSFX
 
class  IrrDriver
 class that creates the irrLicht device and offers higher-level ways to manage the 3D scene More...
 
class  LODNode
 manages level-of-detail More...
 
class  Material
 
class  MaterialManager
 
class  MovingTexture
 Handles animated textures (textures that move) More...
 
class  ParticleEmitter
 manages smoke particle effects More...
 
class  ParticleKind
 type of particles More...
 
class  ParticleKindManager
 Holds and manages a list of all types of particles. More...
 
class  PerCameraNode
 manages smoke particle effects More...
 
class  PostProcessing
 Handles post processing, eg motion blur. More...
 
class  Referee
 This implements the referee, a character that is displayed at the start of the race holding a 'ready-set-go' traffic light (or so). More...
 
class  Shadow
 This class is used to enable a shadow for a kart. More...
 
class  ShowCurve
 This class is used for debugging. More...
 
class  SkidMarks
 This class is responsible for drawing skid marks for a kart. More...
 
class  SlipStream
 
class  Stars
 This class is used to display rotating stars around a kart's head. More...
 
class  AbstractRenderer
 Virtual base class for the renderer. More...
 

Detailed Description

This module contains the core graphics engine, that is mostly a thin layer on top of irrlicht providing some additional features we need for STK (like particles, more scene node types, mesh manipulation tools, material management, etc...)