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PerCameraNode Class Reference

manages smoke particle effects More...

#include <per_camera_node.hpp>

Inheritance diagram for PerCameraNode:
Inheritance graph

Public Member Functions

 PerCameraNode (scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id, scene::ICameraSceneNode *camera, scene::ISceneNode *node)
virtual const core::aabbox3d< f32 > & getBoundingBox () const
 returns the axis aligned bounding box of this node
virtual core::matrix4 & getRelativeTransformationMatrix ()
 Returns a reference to the current relative transformation matrix.
virtual core::matrix4 getRelativeTransformation () const
 Returns the relative transformation of the scene node.
void setCamera (scene::ICameraSceneNode *camera)
virtual void OnRegisterSceneNode ()
virtual void render ()
virtual scene::ESCENE_NODE_TYPE getType () const
scene::ISceneNode * getChild ()

Private Attributes

core::matrix4 RelativeTransformationMatrix
core::aabbox3d< f32 > Box
scene::ICameraSceneNode * m_camera
scene::ISceneNode * m_child

Detailed Description

manages smoke particle effects

Member Function Documentation

◆ getRelativeTransformationMatrix()

virtual core::matrix4 & PerCameraNode::getRelativeTransformationMatrix ( )

Returns a reference to the current relative transformation matrix.

This is the matrix, this scene node uses instead of scale, translation and rotation.

The documentation for this class was generated from the following files: