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SuperTuxKart
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manages smoke particle effects More...
#include <per_camera_node.hpp>

Public Member Functions | |
| PerCameraNode (scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id, scene::ICameraSceneNode *camera, scene::ISceneNode *node) | |
| virtual const core::aabbox3d< f32 > & | getBoundingBox () const |
| returns the axis aligned bounding box of this node | |
| virtual core::matrix4 & | getRelativeTransformationMatrix () |
| Returns a reference to the current relative transformation matrix. More... | |
| virtual core::matrix4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node. | |
| void | setCamera (scene::ICameraSceneNode *camera) |
| virtual void | OnRegisterSceneNode () |
| virtual void | render () |
| virtual scene::ESCENE_NODE_TYPE | getType () const |
| scene::ISceneNode * | getChild () |
Private Attributes | |
| core::matrix4 | RelativeTransformationMatrix |
| core::aabbox3d< f32 > | Box |
| scene::ICameraSceneNode * | m_camera |
| scene::ISceneNode * | m_child |
manages smoke particle effects
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inlinevirtual |
Returns a reference to the current relative transformation matrix.
This is the matrix, this scene node uses instead of scale, translation and rotation.