SuperTuxKart
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This is the complete list of members for Moveable, including all inherited members.
checkSmoothing() (defined in Moveable) | Moveable | inline |
SmoothNetworkBody::checkSmoothing(const btTransform ¤t_transform, const Vec3 ¤t_velocity) | SmoothNetworkBody | |
createBody(float mass, btTransform &trans, btCollisionShape *shape, float restitution) | Moveable | |
flyDown() (defined in Moveable) | Moveable | virtual |
flyUp() | Moveable | virtual |
getBody() const (defined in Moveable) | Moveable | inline |
getHeading() const | Moveable | inline |
getIdent() const (defined in Moveable) | Moveable | inlinevirtual |
getNode() const | Moveable | inline |
getPitch() const | Moveable | inline |
getRoll() const | Moveable | inline |
getRotation() const (defined in Moveable) | Moveable | inline |
getSmoothedTrans() const (defined in Moveable) | Moveable | inline |
getSmoothedXYZ() const (defined in Moveable) | Moveable | inline |
getTrans() const (defined in Moveable) | Moveable | inline |
getVelocity() const (defined in Moveable) | Moveable | inlinevirtual |
getVelocityLC() const (defined in Moveable) | Moveable | inline |
getXYZ() const (defined in Moveable) | Moveable | inline |
isEnabled() const (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
m_adjust_control_point (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_adjust_length_threshold (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_adjust_position (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_adjust_time (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_adjust_time_dt (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_adjust_vertical_offset (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_body (defined in Moveable) | Moveable | protected |
m_enabled (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_heading | Moveable | private |
m_max_adjust_length (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_max_adjust_time (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_min_adjust_length (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_min_adjust_speed (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_motion_state (defined in Moveable) | Moveable | protected |
m_node (defined in Moveable) | Moveable | protected |
m_pitch | Moveable | private |
m_prev_position_data (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_roll | Moveable | private |
m_smooth_rotation (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_smoothed_transform (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_smoothing (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
m_start_smoothing_postion | SmoothNetworkBody | private |
m_transform | Moveable | protected |
m_user_pointer (defined in Moveable) | Moveable | protected |
m_velocityLC | Moveable | private |
Moveable() (defined in Moveable) | Moveable | |
NoCopy() (defined in NoCopy) | NoCopy | inline |
NoCopy(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
operator=(const NoCopy &) (defined in NoCopy) | NoCopy | inlineprivate |
prepareSmoothing() (defined in Moveable) | Moveable | inline |
prepareSmoothing(const btTransform ¤t_transform, const Vec3 ¤t_velocity) (defined in SmoothNetworkBody) | SmoothNetworkBody | |
reset() | Moveable | virtual |
setAdjustLengthThreshold(float val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setAdjustVerticalOffset(bool val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setEnable(bool val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setMaxAdjustLength(float val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setMaxAdjustTime(float val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setMinAdjustLength(float val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setMinAdjustSpeed(float val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setNode(scene::ISceneNode *n) | Moveable | |
setRotation(const btMatrix3x3 &m) | Moveable | inline |
setRotation(const btQuaternion &q) | Moveable | inline |
setSmoothedTransform(const btTransform &t) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setSmoothRotation(bool val) (defined in SmoothNetworkBody) | SmoothNetworkBody | inline |
setTrans(const btTransform &t) | Moveable | |
setVelocity(const btVector3 &v) (defined in Moveable) | Moveable | inlinevirtual |
setXYZ(const Vec3 &a) | Moveable | inlinevirtual |
SmoothingState enum name (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
SmoothNetworkBody(bool enable=false) (defined in SmoothNetworkBody) | SmoothNetworkBody | |
SS_NONE enum value (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
SS_TO_ADJUST enum value (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
SS_TO_REAL enum value (defined in SmoothNetworkBody) | SmoothNetworkBody | private |
stopFlying() (defined in Moveable) | Moveable | virtual |
update(int ticks) | Moveable | virtual |
updateGraphics(const Vec3 &off_xyz=Vec3(0.0f, 0.0f, 0.0f), const btQuaternion &off_rotation=btQuaternion(0.0f, 0.0f, 0.0f, 1.0f)) | Moveable | protectedvirtual |
updateGraphics(float dt)=0 | Moveable | pure virtual |
updatePosition() | Moveable | |
updateSmoothedGraphics(float dt) (defined in Moveable) | Moveable | protected |
updateSmoothedGraphics(const btTransform ¤t_transform, const Vec3 ¤t_velocity, float dt) (defined in SmoothNetworkBody) | SmoothNetworkBody | |
~Moveable() (defined in Moveable) | Moveable | virtual |
~SmoothNetworkBody() (defined in SmoothNetworkBody) | SmoothNetworkBody | inlinevirtual |