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| SPMeshLoader (scene::ISceneManager *smgr) |
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virtual bool | isALoadableFileExtension (const io::path &filename) const |
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virtual scene::IAnimatedMesh * | createMesh (io::IReadFile *file) |
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enum | SPVertexType : unsigned int { SPVT_NORMAL
, SPVT_SKINNED
} |
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void | decompress (irr::io::IReadFile *spm, unsigned vertices_count, unsigned indices_count, bool read_normal, bool read_vcolor, bool read_tangent, bool uv_one, bool uv_two, SPVertexType vt, const video::SMaterial &m) |
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void | decompressGESPM (irr::io::IReadFile *spm, unsigned vertices_count, unsigned indices_count, bool read_normal, bool read_vcolor, bool read_tangent, bool uv_one, bool uv_two, SPVertexType vt, const video::SMaterial &m) |
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void | decompressSPM (irr::io::IReadFile *spm, unsigned vertices_count, unsigned indices_count, bool read_normal, bool read_vcolor, bool read_tangent, bool uv_one, bool uv_two, SPVertexType vt, Material *m) |
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void | createAnimationData (irr::io::IReadFile *spm) |
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void | convertIrrlicht () |
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unsigned | m_bind_frame |
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unsigned | m_joint_count |
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unsigned | m_frame_count |
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std::vector< GE::Armature > | m_all_armatures |
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std::vector< core::matrix4 > | m_to_bind_pose_matrices |
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scene::IAnimatedMesh * | m_mesh |
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scene::ISceneManager * | m_scene_manager |
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std::vector< std::vector< std::pair< std::array< short, 4 >, std::array< float, 4 > > > > | m_joints |
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The documentation for this class was generated from the following files: