SuperTuxKart
sp_mesh_loader.hpp
1 // SuperTuxKart - a fun racing game with go-kart
2 // Copyright (C) 2017 SuperTuxKart-Team
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License
6 // as published by the Free Software Foundation; either version 3
7 // of the License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 #ifndef HEADER_SP_MESH_LOADER_HPP
19 #define HEADER_SP_MESH_LOADER_HPP
20 
21 #include "ge_animation.hpp"
22 
23 #include <IMeshLoader.h>
24 #include <ISceneManager.h>
25 #include <ISkinnedMesh.h>
26 #include <IReadFile.h>
27 #include <array>
28 #include <vector>
29 
30 using namespace irr;
31 
32 class Material;
33 
34 class SPMeshLoader : public scene::IMeshLoader
35 {
36 private:
37 
38  // ------------------------------------------------------------------------
39  unsigned m_bind_frame, m_joint_count, m_frame_count;
40  // ------------------------------------------------------------------------
41  std::vector<GE::Armature> m_all_armatures;
42  // ------------------------------------------------------------------------
43  std::vector<core::matrix4> m_to_bind_pose_matrices;
44  // ------------------------------------------------------------------------
45  enum SPVertexType: unsigned int
46  {
47  SPVT_NORMAL,
48  SPVT_SKINNED
49  };
50  // ------------------------------------------------------------------------
51  void decompress(irr::io::IReadFile* spm, unsigned vertices_count,
52  unsigned indices_count, bool read_normal, bool read_vcolor,
53  bool read_tangent, bool uv_one, bool uv_two,
54  SPVertexType vt, const video::SMaterial& m);
55  // ------------------------------------------------------------------------
56  void decompressGESPM(irr::io::IReadFile* spm, unsigned vertices_count,
57  unsigned indices_count, bool read_normal,
58  bool read_vcolor, bool read_tangent, bool uv_one,
59  bool uv_two, SPVertexType vt,
60  const video::SMaterial& m);
61  // ------------------------------------------------------------------------
62  void decompressSPM(irr::io::IReadFile* spm, unsigned vertices_count,
63  unsigned indices_count, bool read_normal,
64  bool read_vcolor, bool read_tangent, bool uv_one,
65  bool uv_two, SPVertexType vt,
66  Material* m);
67  // ------------------------------------------------------------------------
68  void createAnimationData(irr::io::IReadFile* spm);
69  // ------------------------------------------------------------------------
70  void convertIrrlicht();
71 
72  scene::IAnimatedMesh* m_mesh;
73 
74  scene::ISceneManager* m_scene_manager;
75 
76  std::vector<std::vector<
77  std::pair<std::array<short, 4>, std::array<float, 4> > > > m_joints;
78 
79 public:
80  // ------------------------------------------------------------------------
81  SPMeshLoader(scene::ISceneManager* smgr) : m_scene_manager(smgr) {}
82  // ------------------------------------------------------------------------
83  virtual bool isALoadableFileExtension(const io::path& filename) const;
84  // ------------------------------------------------------------------------
85  virtual scene::IAnimatedMesh* createMesh(io::IReadFile* file);
86 
87 };
88 
89 #endif
90 
Definition: material.hpp:48
Definition: sp_mesh_loader.hpp:35