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| SPUniformAssigner (const std::type_index &ti, GLuint location) |
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bool | runtimeChecking (const std::type_info &ti) const |
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void | getValue (const GLuint &p, irr::core::matrix4 &mat) const |
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void | getValue (const GLuint &p, std::array< float, 4 > &v) const |
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void | getValue (const GLuint &p, irr::core::vector3df &v) const |
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void | getValue (const GLuint &p, irr::core::vector2df &v) const |
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void | getValue (const GLuint &p, float &v) const |
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void | getValue (const GLuint &p, int &v) const |
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void | setValue (const irr::core::matrix4 &mat) const |
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void | setValue (const std::array< float, 4 > &v) const |
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void | setValue (const irr::core::vector3df &v) const |
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void | setValue (const irr::core::vector2df &v) const |
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void | setValue (float v) const |
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void | setValue (int v) const |
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void | reset () const |
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const GLuint | m_location |
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const std::type_index | m_type |
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bool | m_assigned |
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The documentation for this class was generated from the following file: