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SuperTuxKart
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This is the complete list of members for ShaderBasedRenderer, including all inherited members.
| AbstractRenderer() (defined in AbstractRenderer) | AbstractRenderer | inline |
| addGlowingNode(irr::scene::ISceneNode *n, float r=1.0f, float g=1.0f, float b=1.0f) (defined in AbstractRenderer) | AbstractRenderer | inlinevirtual |
| addSkyBox(const std::vector< irr::video::IImage * > &texture, const std::vector< irr::video::IImage * > &spherical_harmonics_textures) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | |
| addSunLight(const irr::core::vector3df &pos) OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| clearGlowingNodes() (defined in AbstractRenderer) | AbstractRenderer | inlinevirtual |
| computeMatrixesAndCameras(scene::ICameraSceneNode *const camnode, unsigned int width, unsigned int height) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| createPostProcessing() OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| createRenderTarget(const irr::core::dimension2du &dimension, const std::string &name) OVERRIDE | ShaderBasedRenderer | virtual |
| debugPhysics() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| dumpRTT() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | inline |
| getCurrentScreenSize() const (defined in AbstractRenderer) | AbstractRenderer | inline |
| getDepthStencilTexture() const OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| getPostProcessing() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | inline |
| getRenderTargetTexture(TypeRTT which) const OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| getRTTs() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | inline |
| getShadowMatrices() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | inline |
| getSHCoefficients() const OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| getSkybox() const (defined in ShaderBasedRenderer) | ShaderBasedRenderer | inline |
| giveBoost(unsigned int cam_index) OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| m_current_screen_size (defined in AbstractRenderer) | AbstractRenderer | protected |
| m_draw_calls (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_dump_rtt (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_lighting_passes (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_post_processing (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_rtts (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_shadow_matrices (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_skybox (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| m_spherical_harmonics (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| onLoadWorld() OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| onUnloadWorld() OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| preloadShaderFiles() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| prepareDrawCalls(scene::ICameraSceneNode *camnode) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| prepareForwardRenderer() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| removeSkyBox() OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| render(float dt, bool is_loading=false) OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| renderGlow() const (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderPostProcessing(Camera *const camera, bool first_cam) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderScene(irr::scene::ICameraSceneNode *const camnode, float dt, bool hasShadows, bool forceRTT) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderSceneDeferred(irr::scene::ICameraSceneNode *const camnode, float dt, bool hasShadows, bool forceRTT) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderShadows() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderSkybox(const scene::ICameraSceneNode *camera) const (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderSkybox(const irr::scene::ICameraSceneNode *camera) const (defined in AbstractRenderer) | AbstractRenderer | protected |
| renderSSAO() const (defined in ShaderBasedRenderer) | ShaderBasedRenderer | private |
| renderToTexture(GL3RenderTarget *render_target, irr::scene::ICameraSceneNode *camera, float dt) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | |
| resetPostProcessing() OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| resetShadowCamNodes() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | inlineprivate |
| setAmbientLight(const irr::video::SColorf &light, bool force_SH_computation=true) OVERRIDE (defined in ShaderBasedRenderer) | ShaderBasedRenderer | virtual |
| setRTT(RTT *rtts) (defined in ShaderBasedRenderer) | ShaderBasedRenderer | |
| ShaderBasedRenderer() (defined in ShaderBasedRenderer) | ShaderBasedRenderer | |
| uploadLightingData() const | ShaderBasedRenderer | private |
| ~AbstractRenderer() (defined in AbstractRenderer) | AbstractRenderer | inlinevirtual |
| ~ShaderBasedRenderer() (defined in ShaderBasedRenderer) | ShaderBasedRenderer |