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void | onLoadWorld () OVERRIDE |
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void | onUnloadWorld () OVERRIDE |
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void | resetPostProcessing () OVERRIDE |
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void | giveBoost (unsigned int cam_index) OVERRIDE |
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void | addSkyBox (const std::vector< irr::video::IImage * > &texture, const std::vector< irr::video::IImage * > &spherical_harmonics_textures) |
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void | removeSkyBox () OVERRIDE |
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const SHCoefficients * | getSHCoefficients () const OVERRIDE |
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GLuint | getRenderTargetTexture (TypeRTT which) const OVERRIDE |
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GLuint | getDepthStencilTexture () const OVERRIDE |
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void | setAmbientLight (const irr::video::SColorf &light, bool force_SH_computation=true) OVERRIDE |
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void | addSunLight (const irr::core::vector3df &pos) OVERRIDE |
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void | render (float dt, bool is_loading=false) OVERRIDE |
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| std::unique_ptr< RenderTarget > | createRenderTarget (const irr::core::dimension2du &dimension, const std::string &name) OVERRIDE |
| | Create a RenderTarget (for rendering to a texture) More...
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void | renderToTexture (GL3RenderTarget *render_target, irr::scene::ICameraSceneNode *camera, float dt) |
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void | setRTT (RTT *rtts) |
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RTT * | getRTTs () |
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ShadowMatrices * | getShadowMatrices () |
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PostProcessing * | getPostProcessing () |
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void | dumpRTT () |
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void | createPostProcessing () OVERRIDE |
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Skybox * | getSkybox () const |
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virtual void | addGlowingNode (irr::scene::ISceneNode *n, float r=1.0f, float g=1.0f, float b=1.0f) |
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virtual void | clearGlowingNodes () |
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const irr::core::vector2df & | getCurrentScreenSize () const |
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void | prepareForwardRenderer () |
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void | uploadLightingData () const |
| | Upload lighting info to the dedicated uniform buffer.
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void | computeMatrixesAndCameras (scene::ICameraSceneNode *const camnode, unsigned int width, unsigned int height) |
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void | resetShadowCamNodes () |
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void | renderSkybox (const scene::ICameraSceneNode *camera) const |
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void | prepareDrawCalls (scene::ICameraSceneNode *camnode) |
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void | renderSSAO () const |
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void | renderGlow () const |
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void | renderScene (irr::scene::ICameraSceneNode *const camnode, float dt, bool hasShadows, bool forceRTT) |
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void | renderSceneDeferred (irr::scene::ICameraSceneNode *const camnode, float dt, bool hasShadows, bool forceRTT) |
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void | debugPhysics () |
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void | renderPostProcessing (Camera *const camera, bool first_cam) |
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void | preloadShaderFiles () |
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void | renderShadows () |
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void | renderSkybox (const irr::scene::ICameraSceneNode *camera) const |
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irr::core::vector2df | m_current_screen_size |
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◆ createRenderTarget()
| std::unique_ptr< RenderTarget > ShaderBasedRenderer::createRenderTarget |
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const irr::core::dimension2du & |
dimension, |
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const std::string & |
name |
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Create a RenderTarget (for rendering to a texture)
- Parameters
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| dimension | The dimension of the texture |
| name | A unique name for the render target |
Implements AbstractRenderer.
The documentation for this class was generated from the following files: