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| GL3RenderTarget (const irr::core::dimension2du &dimension, const std::string &name, ShaderBasedRenderer *renderer) |
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void | draw2DImage (const irr::core::rect< irr::s32 > &dest_rect, const irr::core::rect< irr::s32 > *clip_rect, const irr::video::SColor &colors, bool use_alpha_channel_of_texture) const |
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irr::core::dimension2du | getTextureSize () const |
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void | renderToTexture (irr::scene::ICameraSceneNode *camera, float dt) |
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void | setFrameBuffer (FrameBuffer *fb) |
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virtual irr::core::dimension2du | getTextureSize () const =0 |
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virtual void | renderToTexture (irr::scene::ICameraSceneNode *camera, float dt)=0 |
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virtual void | draw2DImage (const irr::core::rect< irr::s32 > &dest_rect, const irr::core::rect< irr::s32 > *clip_rect, const irr::video::SColor &colors, bool use_alpha_channel_of_texture) const =0 |
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◆ draw2DImage()
void GL3RenderTarget::draw2DImage |
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const irr::core::rect< irr::s32 > & |
dest_rect, |
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const irr::core::rect< irr::s32 > * |
clip_rect, |
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const irr::video::SColor & |
colors, |
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bool |
use_alpha_channel_of_texture |
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) |
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virtual |
◆ getTextureSize()
irr::core::dimension2du GL3RenderTarget::getTextureSize |
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const |
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◆ renderToTexture()
void GL3RenderTarget::renderToTexture |
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irr::scene::ICameraSceneNode * |
camera, |
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float |
dt |
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) |
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virtual |
The documentation for this class was generated from the following files: