SuperTuxKart
render_target.hpp
1 // SuperTuxKart - a fun racing game with go-kart
2 // Copyright (C) 2014-2015 SuperTuxKart-Team
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License
6 // as published by the Free Software Foundation; either version 3
7 // of the License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 #ifndef HEADER_RENDER_TARGET_HPP
19 #define HEADER_RENDER_TARGET_HPP
20 
21 #include <dimension2d.h>
22 #include <rect.h>
23 #include <string>
24 
25 class FrameBuffer;
26 class RTT;
28 
29 namespace irr
30 {
31  namespace scene
32  {
33  class ICameraSceneNode; class ISceneNode;
34  }
35  namespace video
36  {
37  class ITexture; class SColor;
38  }
39 }
40 
42 {
43 public:
44  virtual ~RenderTarget() {}
45 
46  virtual irr::core::dimension2du getTextureSize() const = 0;
47 
48  virtual void renderToTexture(irr::scene::ICameraSceneNode* camera, float dt) = 0;
49  virtual void draw2DImage(const irr::core::rect<irr::s32>& dest_rect,
50  const irr::core::rect<irr::s32>* clip_rect,
51  const irr::video::SColor &colors,
52  bool use_alpha_channel_of_texture) const = 0;
53 };
54 
56 {
57 private:
60  irr::video::ITexture *m_render_target_texture;
61 
63  irr::scene::ISceneNode *m_rtt_main_node;
64 
65 public:
66  GL1RenderTarget(const irr::core::dimension2du &dimension,
67  const std::string &name);
68  ~GL1RenderTarget();
69 
70  irr::core::dimension2du getTextureSize() const;
71 
72  void renderToTexture(irr::scene::ICameraSceneNode* camera, float dt);
73  void draw2DImage(const irr::core::rect<irr::s32>& dest_rect,
74  const irr::core::rect<irr::s32>* clip_rect,
75  const irr::video::SColor &colors,
76  bool use_alpha_channel_of_texture) const;
77 
78 };
79 
81 {
82 private:
83  ShaderBasedRenderer* m_renderer;
84  std::string m_name;
85  RTT* m_rtts;
86  FrameBuffer* m_frame_buffer;
87 
88 public:
89  GL3RenderTarget(const irr::core::dimension2du &dimension,
90  const std::string &name,
91  ShaderBasedRenderer *renderer);
92  ~GL3RenderTarget();
93  void draw2DImage(const irr::core::rect<irr::s32>& dest_rect,
94  const irr::core::rect<irr::s32>* clip_rect,
95  const irr::video::SColor &colors,
96  bool use_alpha_channel_of_texture) const;
97  irr::core::dimension2du getTextureSize() const;
98  void renderToTexture(irr::scene::ICameraSceneNode* camera, float dt);
99  void setFrameBuffer(FrameBuffer* fb) { m_frame_buffer = fb; }
100 
101 };
102 
103 #endif
Definition: frame_buffer.hpp:33
Definition: render_target.hpp:56
irr::video::ITexture * m_render_target_texture
A pointer to texture on which a scene is rendered.
Definition: render_target.hpp:60
irr::scene::ISceneNode * m_rtt_main_node
Main node of the RTT scene.
Definition: render_target.hpp:63
Definition: render_target.hpp:81
Definition: rtts.hpp:104
Definition: render_target.hpp:42
Definition: shader_based_renderer.hpp:49