SuperTuxKart
render_target.hpp
1 // SuperTuxKart - a fun racing game with go-kart
2 // Copyright (C) 2014-2015 SuperTuxKart-Team
3 //
4 // This program is free software; you can redistribute it and/or
5 // modify it under the terms of the GNU General Public License
6 // as published by the Free Software Foundation; either version 3
7 // of the License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 #ifndef HEADER_RENDER_TARGET_HPP
19 #define HEADER_RENDER_TARGET_HPP
20 
21 #include <irrlicht.h>
22 #include <string>
23 
24 class FrameBuffer;
25 class RTT;
27 
29 {
30 public:
31  virtual ~RenderTarget() {}
32 
33  virtual irr::core::dimension2du getTextureSize() const = 0;
34 
35  virtual void renderToTexture(irr::scene::ICameraSceneNode* camera, float dt) = 0;
36  virtual void draw2DImage(const irr::core::rect<irr::s32>& dest_rect,
37  const irr::core::rect<irr::s32>* clip_rect,
38  const irr::video::SColor &colors,
39  bool use_alpha_channel_of_texture) const = 0;
40 };
41 
43 {
44 private:
47  irr::video::ITexture *m_render_target_texture;
48 
50  irr::scene::ISceneNode *m_rtt_main_node;
51 
52 public:
53  GL1RenderTarget(const irr::core::dimension2du &dimension,
54  const std::string &name);
55  ~GL1RenderTarget();
56 
57  irr::core::dimension2du getTextureSize() const;
58 
59  void renderToTexture(irr::scene::ICameraSceneNode* camera, float dt);
60  void draw2DImage(const irr::core::rect<irr::s32>& dest_rect,
61  const irr::core::rect<irr::s32>* clip_rect,
62  const irr::video::SColor &colors,
63  bool use_alpha_channel_of_texture) const;
64 
65 };
66 
68 {
69 private:
70  ShaderBasedRenderer* m_renderer;
71  std::string m_name;
72  RTT* m_rtts;
73  FrameBuffer* m_frame_buffer;
74 
75 public:
76  GL3RenderTarget(const irr::core::dimension2du &dimension,
77  const std::string &name,
78  ShaderBasedRenderer *renderer);
79  ~GL3RenderTarget();
80  void draw2DImage(const irr::core::rect<irr::s32>& dest_rect,
81  const irr::core::rect<irr::s32>* clip_rect,
82  const irr::video::SColor &colors,
83  bool use_alpha_channel_of_texture) const;
84  irr::core::dimension2du getTextureSize() const;
85  void renderToTexture(irr::scene::ICameraSceneNode* camera, float dt);
86  void setFrameBuffer(FrameBuffer* fb) { m_frame_buffer = fb; }
87 
88 };
89 
90 #endif
Definition: render_target.hpp:67
Definition: frame_buffer.hpp:32
irr::scene::ISceneNode * m_rtt_main_node
Main node of the RTT scene.
Definition: render_target.hpp:50
irr::video::ITexture * m_render_target_texture
A pointer to texture on which a scene is rendered.
Definition: render_target.hpp:47
Definition: rtts.hpp:100
Definition: shader_based_renderer.hpp:40
Definition: render_target.hpp:28
Definition: render_target.hpp:42