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| GL1RenderTarget (const irr::core::dimension2du &dimension, const std::string &name) |
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irr::core::dimension2du | getTextureSize () const |
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void | renderToTexture (irr::scene::ICameraSceneNode *camera, float dt) |
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void | draw2DImage (const irr::core::rect< irr::s32 > &dest_rect, const irr::core::rect< irr::s32 > *clip_rect, const irr::video::SColor &colors, bool use_alpha_channel_of_texture) const |
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◆ m_render_target_texture
irr::video::ITexture* GL1RenderTarget::m_render_target_texture |
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private |
A pointer to texture on which a scene is rendered.
Only used in between beginRenderToTexture() and endRenderToTexture calls.
The documentation for this class was generated from the following files: