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static void | init () |
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static void | reset () |
| A simple reset function.
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static GLuint | getSkyTriVBO () |
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static GLuint | getFrustrumVBO () |
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static GLuint | getFrustrumIndices () |
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static GLuint | getViewProjectionMatricesUBO () |
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static GLuint | getLightingDataUBO () |
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static GLuint | getFullScreenQuadVAO () |
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static GLuint | getUI_VAO () |
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static GLuint | getQuadBuffer () |
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static GLuint | getQuadVBO () |
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static void | initQuadVBO () |
| Initialises m_full_screen_quad_vbo.
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static void | initQuadBuffer () |
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static void | initSkyTriVBO () |
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static void | initFrustrumVBO () |
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static void | initShadowVPMUBO () |
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static void | initLightingDataUBO () |
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static bool | m_has_been_initialised = false |
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static GLuint | m_sky_tri_vbo |
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static GLuint | m_frustrum_vbo |
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static GLuint | m_frustrum_indices |
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static GLuint | m_View_projection_matrices_ubo |
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static GLuint | m_lighting_data_ubo |
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static GLuint | m_full_screen_quad_vao |
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static GLuint | m_ui_vao |
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static GLuint | m_quad_buffer |
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static GLuint | m_quad_vbo |
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◆ reset()
void SharedGPUObjects::reset |
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A simple reset function.
Atm it actually only resets the m_has_been_initialised flag (all opengl data gets reset anyway when this function is called).
The documentation for this class was generated from the following files: