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void | startTimer () |
| Speedrun timer functions.
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void | stopTimer () |
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void | pauseTimer (bool loading) |
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void | unpauseTimer (bool loading) |
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void | updateTimer () |
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void | reset () |
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void | playerHasChanged () |
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std::string | getTimerString () |
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bool | playerLoaded () const |
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bool | isStoryModePaused () const |
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bool | playerCanRun () const |
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bool | isSpeedrunning () const |
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bool | speedrunIsFinished () const |
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int | getStoryModeTime () const |
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int | getSpeedrunTime () const |
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void | testPlayerRun () |
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void | pauseSpeedrunTimer () |
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void | pauseStoryModeTimer () |
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void | unpauseSpeedrunTimer () |
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void | unpauseStoryModeTimer () |
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void | updateSpeedrunTimer () |
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void | updateStoryModeTimer () |
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bool | m_valid_speedrun_started |
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bool | m_valid_speedrun_ended |
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bool | m_story_mode_started |
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bool | m_story_mode_ended |
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bool | m_speedrun_pause_active |
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bool | m_story_mode_pause_active |
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bool | m_loading_pause |
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bool | m_player_tested |
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bool | m_player_can_speedrun |
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int | m_speedrun_milliseconds |
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int | m_story_mode_milliseconds |
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int | m_stored_speedrun_milliseconds |
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int | m_stored_story_mode_milliseconds |
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uint64_t | m_speedrun_start |
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uint64_t | m_speedrun_end |
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uint64_t | m_speedrun_pause_start |
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uint64_t | m_story_mode_start |
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uint64_t | m_story_mode_end |
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uint64_t | m_story_mode_pause_start |
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uint64_t | m_speedrun_total_pause_time |
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uint64_t | m_story_mode_total_pause_time |
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The documentation for this class was generated from the following files: