|
|
void | startTimer () |
| | Speedrun timer functions.
|
| |
|
void | stopTimer () |
| |
|
void | pauseTimer (bool loading) |
| |
|
void | unpauseTimer (bool loading) |
| |
|
void | updateTimer () |
| |
|
void | reset () |
| |
|
void | playerHasChanged () |
| |
|
std::string | getTimerString () |
| |
|
bool | playerLoaded () const |
| |
|
bool | isStoryModePaused () const |
| |
|
bool | playerCanRun () const |
| |
|
bool | isSpeedrunning () const |
| |
|
bool | speedrunIsFinished () const |
| |
|
int | getStoryModeTime () const |
| |
|
int | getSpeedrunTime () const |
| |
|
|
void | testPlayerRun () |
| |
|
void | pauseSpeedrunTimer () |
| |
|
void | pauseStoryModeTimer () |
| |
|
void | unpauseSpeedrunTimer () |
| |
|
void | unpauseStoryModeTimer () |
| |
|
void | updateSpeedrunTimer () |
| |
|
void | updateStoryModeTimer () |
| |
|
|
bool | m_valid_speedrun_started |
| |
|
bool | m_valid_speedrun_ended |
| |
|
bool | m_story_mode_started |
| |
|
bool | m_story_mode_ended |
| |
|
bool | m_speedrun_pause_active |
| |
|
bool | m_story_mode_pause_active |
| |
|
bool | m_loading_pause |
| |
|
bool | m_player_tested |
| |
|
bool | m_player_can_speedrun |
| |
|
int | m_speedrun_milliseconds |
| |
|
int | m_story_mode_milliseconds |
| |
|
int | m_stored_speedrun_milliseconds |
| |
|
int | m_stored_story_mode_milliseconds |
| |
|
uint64_t | m_speedrun_start |
| |
|
uint64_t | m_speedrun_end |
| |
|
uint64_t | m_speedrun_pause_start |
| |
|
uint64_t | m_story_mode_start |
| |
|
uint64_t | m_story_mode_end |
| |
|
uint64_t | m_story_mode_pause_start |
| |
|
uint64_t | m_speedrun_total_pause_time |
| |
|
uint64_t | m_story_mode_total_pause_time |
| |
The documentation for this class was generated from the following files: